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Rest Treshold. http://45.55.195.193/viewtopic.php?f=1&t=6241 |
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Author: | Winterous [ Tue Jul 10, 2007 4:15 am ] |
Post subject: | Rest Treshold. |
I wanna make objects that you throw, just for some fun, I made them out of grenades, but changed the sprite, got rid of the shrapnel, gave them a long detonation time and changed the RestTreshold to like a million, but they still don't become terrain, how would I do this? PS: In case it's unclear, I want them to become terrain after they stop moving. |
Author: | Nfsjunkie91 [ Tue Jul 10, 2007 4:16 am ] |
Post subject: | |
Set restthreshold to a low positive number then. |
Author: | venn177 [ Tue Jul 10, 2007 4:16 am ] |
Post subject: | |
Give them a gibimpulselimit of 1 (am I thinking of the right thing...?) |
Author: | AJ-R [ Tue Jul 10, 2007 4:17 am ] |
Post subject: | |
Low RestThreshold, not high. |
Author: | Winterous [ Tue Jul 10, 2007 4:22 am ] |
Post subject: | |
I tried 100, 10, and 1 but they still didn't convert. |
Author: | AJ-R [ Tue Jul 10, 2007 4:26 am ] |
Post subject: | |
What would it do if you set RestThreshold to a negative number? Never tried it... |
Author: | Alenth Eneil [ Tue Jul 10, 2007 4:27 am ] |
Post subject: | |
It tends to not come to rest... |
Author: | Winterous [ Tue Jul 10, 2007 4:27 am ] |
Post subject: | |
All explosives have that by default, it makes it so it can't. I get the feeling explosives can't anyway. Well I'm just gonna make them explode upon throwing with a gib that flies fast, let's throw some bricks at people! |
Author: | Lord Tim [ Tue Jul 10, 2007 4:29 am ] |
Post subject: | |
Try having the explosive gib a MOSRotating at 0 velocity, and have the MOSRotating turn into terrain. |
Author: | Winterous [ Tue Jul 10, 2007 4:29 am ] |
Post subject: | |
I wouldn't know how to do either of those things, I'm just going with my idea. |
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