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Actor specific infinite ammo? http://45.55.195.193/viewtopic.php?f=1&t=46250 |
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Author: | gridbull [ Wed Feb 21, 2018 9:13 pm ] |
Post subject: | Actor specific infinite ammo? |
Is it possIble to make a gun unreloadable unless being used by a specific actor? And when that actor uses it, the gun gets infinite ammo. (fed from an ammo box on his back) I know it will undoubtedly involve lua, I just can't find an example of it ever being done before. Thanks in advance! |
Author: | CaveCricket48 [ Wed Feb 21, 2018 11:58 pm ] |
Post subject: | Re: Actor specific infinite ammo? |
I don't think you can make a gun unreloadable, but you can give the gun a script that constantly deletes new magazines after the first one is spent. Then, stop deleting them when the gun is used by the correct actor (check its PresetName). -1 RoundCount on magazines is used to give them infinite ammo, but I believe there might've been issues with changing RoundCount from infinite to finite, or vice versa. I don't remember, something to test. |
Author: | gridbull [ Thu Feb 22, 2018 12:12 am ] |
Post subject: | Re: Actor specific infinite ammo? |
Sounds good, I'll write something up and test it out, then post the results here. Thanks for the advice, as always. |
Author: | Bad Boy [ Thu Feb 22, 2018 5:28 pm ] |
Post subject: | Re: Actor specific infinite ammo? |
CaveCricket48 wrote: I don't think you can make a gun unreloadable, but you can give the gun a script that constantly deletes new magazines after the first one is spent. Then, stop deleting them when the gun is used by the correct actor (check its PresetName). |
Author: | gridbull [ Thu Feb 22, 2018 9:04 pm ] |
Post subject: | Re: Actor specific infinite ammo? |
I wonder, is it a better idea to put the script in the actor instead of he gun, and set the gun's innate ammo max to zero. |
Author: | CaveCricket48 [ Sat Feb 24, 2018 5:49 am ] |
Post subject: | Re: Actor specific infinite ammo? |
Probably doesn't matter too much what the script is attached to. Also testing out what Bad Boy mentioned could simplify some things if you can prevent the reloading action. |
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