Data Realms Fan Forums http://45.55.195.193/ |
|
Small problem with an AEmitter. (fixed) http://45.55.195.193/viewtopic.php?f=1&t=46233 |
Page 1 of 1 |
Author: | gridbull [ Wed Dec 20, 2017 4:20 am ] |
Post subject: | Small problem with an AEmitter. (fixed) |
It's crashing on startup, and I cannot figure out why after several hours. I'd greatly appreciate some help. Code: AddEffect = MOPixel PresetName = ComboRifle Particle Small Mass = 100 AirResistance = 0.1 GlobalAccScalar = 0 Sharpness = 0 LifeTime = 100 RestThreshold = 500 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 255 G = 0 B = 255 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 255 G = 226 B = 0 TrailLength = 1 ScreenEffect = ContentFile FilePath = cindy.rte/weapons/ComboRifle/Glow.bmp EffectStartTime = 0 EffectStopTime = 1000 EffectStartStrength = 0.14 EffectStopStrength = 0.0 EffectAlwaysShows = 1 AddEffect = MOPixel PresetName = ComboRifle Shot Hit Glow Mass = 4 PinStrength = 100 LifeTime = 130 RestThreshold = 500 HitsMOs = 0 GetsHitByMOs = 0 Color = Color R = 255 G = 0 B = 255 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 255 G = 0 B = 255 TrailLength = 10 ScreenEffect = ContentFile FilePath = cindy.rte/weapons/ComboRifle/Glow.bmp EffectStartTime = 0 EffectStopTime = 100 EffectStartStrength = 1.0 EffectStopStrength = 0.0 EffectAlwaysShows = 1 AddEffect = MOPixel PresetName = ComboRifle Shot Trail Glow Mass = 1 AirResistance = 0.2 LifeTime = 90 RestThreshold = 500 Sharpness = 15 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 255 G = 0 B = 255 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 255 G = 0 B = 255 TrailLength = 10 EffectStartTime = 0 EffectStopTime = 100 EffectStartStrength = 0.5 EffectStopStrength = 0.1 EffectAlwaysShows = 1 AddEffect = MOPixel PresetName = ComboRifle Shot End Particle Mass = 0.79 AirResistance = 0.06 GlobalAccScalar = -0.05 Sharpness = 19 LifeTime = 250 RestThreshold = 500 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 255 G = 226 B = 0 Atom = Atom Material = Material CopyOf = Air TrailLength = 0 AddEffect = AEmitter PresetName = ComboRifle Blast <---- it's breaking here, and I have no clue why. Mass = 0.5 RestThreshold = -1 LifeTime = 800 HitsMOs = 1 GlobalAccScalar = -0.051 OrientToVel = 1 AirResistance = 0.29 GetsHitByMOs = 0 FrameCount = 1 SpriteOffset = Vector X = -8 Y = -3 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Bullet Metal Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Bullet Metal Resolution = 4 Depth = 1 DeepCheck = 0 JointStrength = 10000 JointStiffness = 1 DrawAfterParent = 1 EmissionAngle = Matrix AngleDegrees = 180 AddEmission = Emission EmittedParticle = MOPixel CopyOf = ComboRifle Shot Trail Glow StopTimeMS = 750 ParticlesPerMinute = 3600 BurstSize = 3 Spread = 0 MaxVelocity = 10 MinVelocity = 10 PushesEmitter = 0 AddEmission = Emission EmittedParticle = MOPixel CopyOf = ComboRifle Shot End Particle StartTimeMS = 740 ParticlesPerMinute = 3700 Spread = 3.14 MaxVelocity = 16 MinVelocity = 16 PushesEmitter = 0 EmissionEnabled = 1 EmissionsIgnoreThis = 1 BurstScale = 1 BurstTriggered = 1 Flash = None FlashOnlyOnBurst = 0 GibImpulseLimit = 1 AddGib = Gib GibParticle = MOPixel CopyOf = ComboRifle Particle Small PresetName = ComboRifle Vapour Particle Small Mass = 5 LifeTime = 500 GlobalAccScalar = 1.0 AirResistance = 0.2 EffectStopTime = 500 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 255 G = 0 B = 255 ScreenEffect = ContentFile FilePath = cindy.rte/weapons/ComboRifle/Glow.bmp Count = 12 Spread = 3.14 MaxVelocity = 10 MinVelocity = 20 InheritsVel = 0 AddGib = Gib GibParticle = MOPixel CopyOf = ComboRifle Shot Hit Glow Count = 3 InheritsVel = 0 AddAmmo = AEmitter PresetName = ComboRifle Ammo Mass = 0.00999 HitsMOs = 0 GetsHitByMOs = 0 PinStrength = 1000 SpriteFile = ContentFile FilePath = Base.rte/Null.bmp AirResistance = 0.02 AirThreshold = 70 LifeTime = 820 FrameCount = 1 SpriteOffset = Vector X = -1 Y = -1 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 1 DeepCheck = 0 AddEmission = Emission EmittedParticle = AEmitter CopyOf = ComboRifle Blast ParticlesPerMinute = 1 BurstSize = 14 Spread = 0.2 MaxVelocity = 130 MinVelocity = 180 PushesEmitter = 0 EmissionEnabled = 1 EmissionsIgnoreThis = 1 BurstTriggered = 1 AddEmission = Emission EmittedParticle = AEmitter CopyOf = ComboRifle Blast ParticlesPerMinute = 1 BurstSize = 8 Spread = 0.2 MaxVelocity = 200 MinVelocity = 230 PushesEmitter = 0 EmissionEnabled = 1 EmissionsIgnoreThis = 1 BurstTriggered = 1 AddEmission = Emission EmittedParticle = AEmitter CopyOf = ComboRifle Blast ParticlesPerMinute = 1 BurstSize = 8 Spread = 0.3 MaxVelocity = 130 MinVelocity = 190 PushesEmitter = 0 EmissionEnabled = 1 EmissionsIgnoreThis = 1 BurstTriggered = 1 AddEmission = Emission EmittedParticle = AEmitter CopyOf = ComboRifle Blast ParticlesPerMinute = 1 BurstSize = 4 Spread = 0.2 MaxVelocity = 250 MinVelocity = 290 PushesEmitter = 0 EmissionEnabled = 1 EmissionsIgnoreThis = 1 BurstTriggered = 1 AddAmmo = Round PresetName = Round ComboRifle ParticleCount = 1 Particle = AEmitter CopyOf = ComboRifle Ammo Shell = MOSParticle CopyOf = Small Smoke Ball 1 FireVelocity = 45 ShellVelocity = 0 Separation = 5 AddAmmo = Magazine PresetName = Magazine ComboRifle Mass = 2 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Null.bmp FrameCount = 1 SpriteOffset = Vector X = -1 Y = -1 ParentOffset = Vector X = 0 Y = 0 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Bullet Metal Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Bullet Metal Resolution = 3 Depth = 1 DeepCheck = 0 JointStrength = 200 JointStiffness = 1 DrawAfterParent = 1 RoundCount = 4 RTTRatio = 0 RegularRound = Round CopyOf = Round ComboRifle TracerRound = None Discardable = 0 AddDevice = HDFirearm PresetName = Combo Rifle Description = A compact shotgun with a mini-digger attachment. WIP AddToGroup = Weapons AddToGroup = Primary Weapons AddToGroup = Light Weapons Mass = 12 HitsMOs = 0 GetsHitByMOs = 1 ScriptPath = Base.rte/Scripts/ShotgunReload.lua SpriteFile = ContentFile FilePath = cindy.rte/weapons/ComboRifle/ComboRifle.bmp FrameCount = 1 SpriteOffset = Vector X = -15 Y = -4 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal GoldValue = 140 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 10 DeepCheck = 0 JointStrength = 100 JointStiffness = 0.5 JointOffset = Vector X = -9 Y = 3 DrawAfterParent = 0 StanceOffset = Vector X = 1 Y = 6 SharpStanceOffset = Vector X = 3 Y = 0 SupportOffset = Vector X = 4 Y = 3 SharpLength = 150 Magazine = Magazine CopyOf = Magazine ComboRifle Flash = Attachable CopyOf = Muzzle Flash Shotgun FireSound = Sound AddSample = ContentFile FilePath = cindy.rte/weapons/ComboRifle/ComboRifleFire.wav EmptySound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/EmptyClick3.wav ReloadStartSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/ShotgunShellIn.wav RateOfFire = 150 ReloadTime = 300 FullAuto = 0 FireIgnoresThis = 1 ShakeRange = 3 SharpShakeRange = 2 NoSupportFactor = 1.5 ParticleSpreadRange = 0 ShellSpreadRange = 8 ShellAngVelRange = 2 MuzzleOffset = Vector X = 15 Y = 0 EjectionOffset = Vector X = -4 Y = -1 AddPieSlice = Slice Description = Shotgun Mode Direction = 2 Icon = Icon PresetName = Shotgun Mode FrameCount = 1 BitmapFile = ContentFile FilePath = cindy.rte/weapons/ComboRifle/IconShotgun.bmp ScriptPath = cindy.rte/weapons/ComboRifle/ComboRifleSwitch.lua FunctionName = Shotgun AddPieSlice = Slice Description = Digger Mode Direction = 2 Icon = Icon PresetName = Digger Mode FrameCount = 1 BitmapFile = ContentFile FilePath = cindy.rte/weapons/ComboRifle/IconDigger.bmp ScriptPath = cindy.rte/weapons/ComboRifle/ComboRifleSwitch.lua FunctionName = Digger AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 1 Count = 6 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 2 Count = 5 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Drop Oil Count = 4 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Rust Micro A Count = 6 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Grey Micro A Count = 5 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Device Small H Count = 1 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Device Small J Count = 1 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 GibWoundLimit = 7 it's giving me this error message: Code: --------------------------- RTE Aborted! (x_x) --------------------------- Reading of a preset instance "ComboRifle Blast" of class AEmitter failed in file cindy.rte/weapons/ComboRifle/ComboRifle.ini, shortly before line #195 The last frame has been dumped to 'abortscreen.bmp' You can copy this message with Ctrl+C --------------------------- OK --------------------------- Thanks in advance. |
Author: | CaveCricket48 [ Wed Dec 20, 2017 11:08 pm ] |
Post subject: | Re: Small problem with an AEmitter. |
I'm not seeing anything immediately obvious. Can you post the full mod? |
Author: | gridbull [ Thu Dec 21, 2017 12:44 am ] |
Post subject: | Re: Small problem with an AEmitter. |
CaveCricket48 wrote: I'm not seeing anything immediately obvious. Can you post the full mod? After playing around with it for day or so I realized I'd forgotten a spritefile for it, I wasn't actually aware AEmitters needed a sprite, but there ya go. it's fixed now. |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |