View unanswered posts | View active topics It is currently Wed Dec 25, 2024 5:30 pm



Reply to topic  [ 2 posts ] 
 Tutorial Bunker screens? 
Author Message
User avatar

Joined: Wed Apr 16, 2014 8:53 am
Posts: 64
Location: Bunker busting.
Reply with quote
Post Tutorial Bunker screens?
How do the screens on Tutorial bunker work? I wish to use a similar method on one of my maps.

Thanks in advance.


Sat Dec 16, 2017 7:05 am
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: Tutorial Bunker screens?
I believe they were originally hardcoded, not done in ini/lua, don't know if that was changed.

You can replicate the effect with spawned MOSParticles, with the spawning method depending on how you want the screen to work.

If you want the screen to be on all the time, you can use AEmitters to constantly spawn short-lived animating MOSParticles.

If you want the screen to be on only part of the time, you can still use the emitter, and just put a script on it that enables/disables it depending on whether or not there are nearby actors.


Sat Dec 16, 2017 8:25 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 2 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.050s | 15 Queries | GZIP : Off ]