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quick ammo glow color question http://45.55.195.193/viewtopic.php?f=1&t=46226 |
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Author: | gridbull [ Sat Nov 25, 2017 9:38 pm ] |
Post subject: | quick ammo glow color question |
Is it possible to alternate the glow effect colors in ammo particles, so that each bullet is a different color from the last? Thanks in advance. |
Author: | CaveCricket48 [ Sun Nov 26, 2017 6:08 pm ] |
Post subject: | Re: quick ammo glow color question |
With only ini code, no. Ini could would allow you a maximum of two different colors (Round and Tracer). You would have to use Lua to create bullets - the gun itself fires what is referred to as a "null" bullet, which is a projectile with the same mass and velocity as it's intended to shoot, but HitsMOs = 0 and with a short LifeTime (5 or something). The gun would then have a script that checks whenever the gun is fired, and then spawns a specific colored MOPixel at the gun's muzzle and throws it in the direction that the gun is facing. Dummy.rte/Devices/Weapons/Annihiliator.lua has an example of a gun that uses Lua for spawning projectiles, which you can use as reference, but you'll have to trim it down a lot to get rid of the charging mechanic. |
Author: | gridbull [ Sun Nov 26, 2017 7:29 pm ] |
Post subject: | Re: quick ammo glow color question |
CaveCricket48 wrote: With only ini code, no. Ini could would allow you a maximum of two different colors (Round and Tracer). You would have to use Lua to create bullets - the gun itself fires what is referred to as a "null" bullet, which is a projectile with the same mass and velocity as it's intended to shoot, but HitsMOs = 0 and with a short LifeTime (5 or something). The gun would then have a script that checks whenever the gun is fired, and then spawns a specific colored MOPixel at the gun's muzzle and throws it in the direction that the gun is facing. Dummy.rte/Devices/Weapons/Annihiliator.lua has an example of a gun that uses Lua for spawning projectiles, which you can use as reference, but you'll have to trim it down a lot to get rid of the charging mechanic. I'm guessing it's also possible to have each bullet alternate colors from a set selection? through Lua I mean. |
Author: | CaveCricket48 [ Sun Nov 26, 2017 9:07 pm ] |
Post subject: | Re: quick ammo glow color question |
Yup. You'd need do define a MOPixel in ini for each specific color that you'd want, and then the script would control which MOPixel to spawn for the bullet. |
Author: | gridbull [ Sun Nov 26, 2017 10:50 pm ] |
Post subject: | Re: quick ammo glow color question |
Awesome, thank you! You're always so helpful to me. |
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