|
FAQ
• Search • Login
|
|
Page 1 of 1
|
[ 5 posts ] |
|
quick ammo glow color question
Author |
Message |
gridbull
Joined: Sun Sep 17, 2017 11:17 pm Posts: 35
|
quick ammo glow color question
Is it possible to alternate the glow effect colors in ammo particles, so that each bullet is a different color from the last? Thanks in advance.
|
Sat Nov 25, 2017 9:38 pm |
|
|
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
|
Re: quick ammo glow color question
With only ini code, no. Ini could would allow you a maximum of two different colors (Round and Tracer).
You would have to use Lua to create bullets - the gun itself fires what is referred to as a "null" bullet, which is a projectile with the same mass and velocity as it's intended to shoot, but HitsMOs = 0 and with a short LifeTime (5 or something).
The gun would then have a script that checks whenever the gun is fired, and then spawns a specific colored MOPixel at the gun's muzzle and throws it in the direction that the gun is facing.
Dummy.rte/Devices/Weapons/Annihiliator.lua
has an example of a gun that uses Lua for spawning projectiles, which you can use as reference, but you'll have to trim it down a lot to get rid of the charging mechanic.
|
Sun Nov 26, 2017 6:08 pm |
|
|
gridbull
Joined: Sun Sep 17, 2017 11:17 pm Posts: 35
|
Re: quick ammo glow color question
CaveCricket48 wrote: With only ini code, no. Ini could would allow you a maximum of two different colors (Round and Tracer).
You would have to use Lua to create bullets - the gun itself fires what is referred to as a "null" bullet, which is a projectile with the same mass and velocity as it's intended to shoot, but HitsMOs = 0 and with a short LifeTime (5 or something).
The gun would then have a script that checks whenever the gun is fired, and then spawns a specific colored MOPixel at the gun's muzzle and throws it in the direction that the gun is facing.
Dummy.rte/Devices/Weapons/Annihiliator.lua
has an example of a gun that uses Lua for spawning projectiles, which you can use as reference, but you'll have to trim it down a lot to get rid of the charging mechanic. I'm guessing it's also possible to have each bullet alternate colors from a set selection? through Lua I mean.
|
Sun Nov 26, 2017 7:29 pm |
|
|
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
|
Re: quick ammo glow color question
Yup. You'd need do define a MOPixel in ini for each specific color that you'd want, and then the script would control which MOPixel to spawn for the bullet.
|
Sun Nov 26, 2017 9:07 pm |
|
|
gridbull
Joined: Sun Sep 17, 2017 11:17 pm Posts: 35
|
Re: quick ammo glow color question
Awesome, thank you! You're always so helpful to me.
|
Sun Nov 26, 2017 10:50 pm |
|
|
|
|
Page 1 of 1
|
[ 5 posts ] |
|
Who is online |
Users browsing this forum: Google [Bot] |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|