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mod crashes on AddEffect = MOPixel (*Fixed*) http://45.55.195.193/viewtopic.php?f=1&t=46209 |
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Author: | TheSadNumanator [ Sun Sep 17, 2017 12:19 am ] |
Post subject: | mod crashes on AddEffect = MOPixel (*Fixed*) |
every time i try to make my own mod and use something else as a template it happens Could not match property Error happened in GenericMod.rte\ExtraGeneric.rte/Devices/GenericGun.ini at line 7! this happens with all things on the AddEffect = MOPixel or any other starting piece of code |
Author: | CaveCricket48 [ Sun Sep 17, 2017 4:25 am ] |
Post subject: | Re: mod crashes on AddEffect = MOPixel (or any other starting |
Posting actual code would help. Use code tags or pastebin. |
Author: | TheSadNumanator [ Mon Sep 18, 2017 4:28 am ] |
Post subject: | Re: mod crashes on AddEffect = MOPixel (or any other starting |
Sorry for the very late response the problem isnt with the gun itself its with the path to it since no matter what code is in the file it always fails on basically the first line of it but i can not find out what i did wrong with the path to loading it. so if you just copyed and pasted the blunderpop code in that file and it would still fail on the first line |
Author: | TheSadNumanator [ Mon Sep 18, 2017 4:46 am ] |
Post subject: | Re: mod crashes on AddEffect = MOPixel (or any other starting |
oh and here are the paths to the gun in case you wanted to see them i was basicly just testing on a faction that is based around gravity manipulation (as in sucking things in or pushing them around) but its just testing for now |
Author: | TheSadNumanator [ Mon Sep 18, 2017 7:02 am ] |
Post subject: | Re: mod crashes on AddEffect = MOPixel (or any other starting |
never mind my friend fixed it for me for some reason it was reading another file and the index file when it wasnt supposed to be |
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