Code:
AddEffect = MOPixel
PresetName = TEST Bullet Gatling Gun
Mass = 0.062
AirResistance = 0.02
AirThreshold = 95
LifeTime = 780
Sharpness = 20
HitsMOs = 1
GetsHitByMOs = 0
Color = Color
R = 180
G = 178
B = 158
Atom = Atom
Material = Material
CopyOf = Bullet Metal
TrailColor = Color
R = 210
G = 198
B = 178
TrailLength = 40
AddEffect = MOPixel
CopyOf = TEST Bullet Gatling Gun
PresetName = TEST Tracer Gatling Gun
Mass = 0.068
LifeTime = 1200
Sharpness = 30
Color = Color
R = 245
G = 206
B = 0
Atom = Atom
Material = Material
CopyOf = Bullet Metal
TrailColor = Color
R = 255
G = 226
B = 0
TrailLength = 50
AddAmmo = Round
PresetName = TEST Round Gatling Gun
ParticleCount = 1
Particle = MOPixel
CopyOf = TEST Bullet Gatling Gun
Shell = MOSParticle
CopyOf = Casing
FireVelocity = 120
ShellVelocity = 9
Separation = 0
AddAmmo = Round
PresetName = TEST Tracer Gatling Gun
ParticleCount = 2
Particle = MOPixel
CopyOf = TEST Tracer Gatling Gun
Shell = MOSParticle
CopyOf = Casing
FireVelocity = 121
ShellVelocity = 8
Separation = 0
AddAmmo = Magazine
PresetName = TEST Magazine Gatling Gun
Mass = 8
HitsMOs = 0
GetsHitByMOs = 0
SpriteFile = ContentFile
FilePath = Testing.rte/null.bmp
FrameCount = 1
SpriteOffset = Vector
X = -3
Y = -7
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 2
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 3
Depth = 1
DeepCheck = 0
JointStrength = 200
JointStiffness = 1
JointOffset = Vector
X = 0
Y = 0
ParentOffset = Vector
X = -12
Y = 0
DrawAfterParent = 0
RoundCount = 100
RTTRatio = 6
RegularRound = Round
CopyOf = TEST Round Gatling Gun
TracerRound = Round
CopyOf = TEST Tracer Gatling Gun
AddDevice = HDFirearm
PresetName = TEST Gatling Gun
Description = Coalition's feared heavy weapon that features a large magazine and amazing firepower. Reloading is not an issue because there is enough ammo to kill everyone even remotely close.
AddToGroup = Weapons
AddToGroup = Primary Weapons
AddToGroup = Heavy Weapons
Mass = 32
HitsMOs = 0
GetsHitByMOs = 1
SpriteFile = ContentFile
FilePath = Testing.rte/Devices/Weapons/Minigun.bmp
FrameCount = 1
SpriteOffset = Vector
X = -17
Y = -5
SpriteAnimMode = 4
SpriteAnimDuration = 500
EntryWound = AEmitter
CopyOf = Dent Metal
ExitWound = AEmitter
CopyOf = Dent Metal
GoldValue = 110
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 4
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 4
Depth = 10
DeepCheck = 0
JointStrength = 100
JointStiffness = 0.5
JointOffset = Vector
X = -7
Y = 3
DrawAfterParent = 0
StanceOffset = Vector
X = 3
Y = 8
SharpStanceOffset = Vector
X = 2
Y = 6
SupportOffset = Vector
X = -1
Y = -4
SharpLength = 200
Magazine = Magazine
CopyOf = TEST Magazine Gatling Gun
Flash = Attachable
CopyOf = Muzzle Flash Pistol
FireSound = Sound
AddSample = ContentFile
FilePath = Base.rte/Sounds/Taka.wav
EmptySound = Sound
AddSample = ContentFile
FilePath = Base.rte/Devices/EmptyClick3.wav
ReloadStartSound = Sound
AddSample = ContentFile
FilePath = Base.rte/Devices/ReloadStart.wav
ReloadEndSound = Sound
AddSample = ContentFile
FilePath = Base.rte/Devices/ReloadEnd.wav
RateOfFire = 1300
//////// Spin up & Spin down variables
ActivationDelay = 1000
DeactivationDelay = 1000
//////// Spinning Sound
ActiveSound = Sound
AddSample = ContentFile
FilePath = Coalition.rte/Effects/Sounds/SpinSound.wav // Maybe you can control the pitch relative to the firing speed?
LoopSetting = -1
ReloadTime = 3200
FullAuto = 1
FireIgnoresThis = 1
ShakeRange = 5
SharpShakeRange = 4
NoSupportFactor = 1
ParticleSpreadRange = 0
ShellSpreadRange = 8
ShellAngVelRange = 2
MuzzleOffset = Vector
X = 14
Y = 0
EjectionOffset = Vector
X = -10
Y = -3
AddGib = Gib
GibParticle = MOPixel
CopyOf = Spark Yellow 1
Count = 8
Spread = 2.25
MaxVelocity = 20
MinVelocity = 8
AddGib = Gib
GibParticle = MOPixel
CopyOf = Spark Yellow 2
Count = 10
Spread = 2.25
MaxVelocity = 20
MinVelocity = 8
AddGib = Gib
GibParticle = MOPixel
CopyOf = Drop Oil
Count = 8
Spread = 2.25
MaxVelocity = 10
MinVelocity = 1
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Metal Rust Micro A
Count = 18
Spread = 2.25
MaxVelocity = 15
MinVelocity = 5
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Metal Grey Micro A
Count = 16
Spread = 2.25
MaxVelocity = 15
MinVelocity = 5
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Gib Device Small J
Count = 1
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Gib Device Small H
Count = 1
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Coalition Weapons Gib I
Count = 1
Offset = Vector
X = -2
Y = -1
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Coalition Weapons Gib J
Count = 1
Offset = Vector
X = -3
Y = -1
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Coalition Weapons Gib G
Count = 1
Offset = Vector
X = 5
Y = 0
GibWoundLimit = 10