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Instantly arming TDExplosives
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Author:  grave accent [ Tue Jan 03, 2017 12:22 am ]
Post subject:  Instantly arming TDExplosives

Is there a way to to arm TDExplosives the second they come in to existance,

i've tried setting ActivatesWhenReleased to 1 but that doesn't seem to do what i want it to.

Author:  CaveCricket48 [ Tue Jan 03, 2017 2:24 pm ]
Post subject:  Re: Instantly arming TDExplosives

Could give them a simple script like

Code:
function Create(self)
    self:Activate();
end


Assuming I'm remembering the function correctly.

Author:  grave accent [ Wed Jan 04, 2017 1:35 am ]
Post subject:  Re: Instantly arming TDExplosives

Thanks cave, you're the best.

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