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Instantly arming TDExplosives http://45.55.195.193/viewtopic.php?f=1&t=46122 |
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Author: | grave accent [ Tue Jan 03, 2017 12:22 am ] |
Post subject: | Instantly arming TDExplosives |
Is there a way to to arm TDExplosives the second they come in to existance, i've tried setting ActivatesWhenReleased to 1 but that doesn't seem to do what i want it to. |
Author: | CaveCricket48 [ Tue Jan 03, 2017 2:24 pm ] |
Post subject: | Re: Instantly arming TDExplosives |
Could give them a simple script like Code: function Create(self) self:Activate(); end Assuming I'm remembering the function correctly. |
Author: | grave accent [ Wed Jan 04, 2017 1:35 am ] |
Post subject: | Re: Instantly arming TDExplosives |
Thanks cave, you're the best. |
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