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Attachables that can cause damage http://45.55.195.193/viewtopic.php?f=1&t=45996 |
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Author: | WobbaWoo [ Sat Oct 17, 2015 10:52 pm ] |
Post subject: | Attachables that can cause damage |
Can attachables deal damage, other than by crushing? I was hoping to implement a bayonet on a weapon, but scripting it sounds like more effort than it's worth. |
Author: | dragonxp [ Sun Oct 18, 2015 2:57 am ] |
Post subject: | Re: Attachables that can cause damage |
attachables by themselves can't do damage (as far as I know, it's been awhile). A bayonet can be done by using an AEmitter emitting invisible particles that do the damage. |
Author: | p3lb0x [ Mon Oct 19, 2015 9:23 pm ] |
Post subject: | Re: Attachables that can cause damage |
To be fair emitter bayonets have a tendency of insta-raping anything that comes in contact with them and it is hard to balance. A small script that emits a ray and deals damage based on velocity differences would probably work decently well. |
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