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Attachables that can cause damage
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Author:  WobbaWoo [ Sat Oct 17, 2015 10:52 pm ]
Post subject:  Attachables that can cause damage

Can attachables deal damage, other than by crushing? I was hoping to implement a bayonet on a weapon, but scripting it sounds like more effort than it's worth.

Author:  dragonxp [ Sun Oct 18, 2015 2:57 am ]
Post subject:  Re: Attachables that can cause damage

attachables by themselves can't do damage (as far as I know, it's been awhile).

A bayonet can be done by using an AEmitter emitting invisible particles that do the damage.

Author:  p3lb0x [ Mon Oct 19, 2015 9:23 pm ]
Post subject:  Re: Attachables that can cause damage

To be fair emitter bayonets have a tendency of insta-raping anything that comes in contact with them and it is hard to balance. A small script that emits a ray and deals damage based on velocity differences would probably work decently well.

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