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 Attachables that can cause damage 
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Joined: Thu Jul 17, 2014 5:44 am
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Post Attachables that can cause damage
Can attachables deal damage, other than by crushing? I was hoping to implement a bayonet on a weapon, but scripting it sounds like more effort than it's worth.


Sat Oct 17, 2015 10:52 pm
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Post Re: Attachables that can cause damage
attachables by themselves can't do damage (as far as I know, it's been awhile).

A bayonet can be done by using an AEmitter emitting invisible particles that do the damage.


Sun Oct 18, 2015 2:57 am
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Post Re: Attachables that can cause damage
To be fair emitter bayonets have a tendency of insta-raping anything that comes in contact with them and it is hard to balance. A small script that emits a ray and deals damage based on velocity differences would probably work decently well.


Mon Oct 19, 2015 9:23 pm
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