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Trouble with AEmitter Round (FIXED) http://45.55.195.193/viewtopic.php?f=1&t=45978 |
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Author: | SnowMonster20 [ Thu Aug 06, 2015 10:51 pm ] |
Post subject: | Trouble with AEmitter Round (FIXED) |
So I am having some issues with a remake of a mod. For those who remember my lizards its of them. My issue is that in the remake of the mod, that uses copy-pasted code identical to the old one, is firing slugs that seem to have hitsmos turned off. They phase through actors and doors. The old mod (which, again, uses identical code) works just fine. There is no Lua attached to the offending gun. The gun Im referring to is the pistol that fires the slugs. Slug definitions are on line 445 in ammo.ini for the new mod Slug definitions are on line 357 in ammo.ini for the old mod In short, what the hell is going on?! Thanks all and good to be back EDIT 2: OMG I finally got it to work. I had my sprite offset off on the slug itself. I'm using smaller sprites for the new mod but the offset was for the larger sprite and did not exsist on the new sprite! Thanks to all that dled to help! |
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