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Invisible Craft http://45.55.195.193/viewtopic.php?f=1&t=45958 |
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Author: | Silent00 [ Wed May 27, 2015 2:26 pm ] |
Post subject: | Invisible Craft |
just curious is there any dropships and rockets can be invisible? |
Author: | Visage [ Mon Jun 01, 2015 2:57 am ] |
Post subject: | Re: Invisible Craft |
Yes. All you need is for them to not have a sprite. I'm not sure how, but it is possible to make something invisible that collides with other things... I suggest checking out the Yuurei Bushi in the Darkstorm(?) mod. |
Author: | 4zK [ Mon Jun 01, 2015 9:22 am ] |
Post subject: | Re: Invisible Craft |
Visage wrote: All you need is for them to not have a sprite. Well... not really, though. Every MOS (MovableObjectSprite) is technically required to have a sprite file. However, the Null.bmp in Base.rte is pretty commonly used since it's a blank 255-0-255 fuchsia magenta image, which translates to background/transparency in-game. IIRC, Darkstorm used a different method of achieving invisibility which included altering the Scale property of an actor's parts (Scale = 0 would make them aesthetically non-existent). Sure, anything really can be made not-visible. It is pretty much impossible to maintain proper hitboxes, with either of the methods. |
Author: | Silent00 [ Tue Jun 02, 2015 12:55 pm ] |
Post subject: | Re: Invisible Craft |
Ok soo.... it is possible to have an actor to be invisible along with HD anything they've held? it is enough for me though |
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