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ATOS Productions
Joined: Mon Aug 27, 2012 7:21 pm Posts: 31
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CC does not detect sprites
I have a rather odd problem: on several occasions, CC refuses to detect a sprite. I mean, the sprite is present in the folder, it is referenced in the INI without typos yet still, when I run the game, I get an error saying that the sprite can not be found. (on both occasions, the sprites were of simple devices with no Lua whatsoever.) What would be a solution to this?
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Tue Jan 27, 2015 7:08 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: CC does not detect sprites
What is the image type of your sprite?
As far as CC is concerned, it only accepts BMP images.
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Tue Jan 27, 2015 8:29 pm |
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ATOS Productions
Joined: Mon Aug 27, 2012 7:21 pm Posts: 31
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Re: CC does not detect sprites
Oh wait, I think I found the problem. Sorry for wasting your time, Coops. It's that the sprites were RGB, not indexed. However, now I have a different problem - when I convert them to indexed with GIMP, they seem to convert fine, however, the next time I open them, they're RGB again. What the Dell?
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Wed Jan 28, 2015 6:25 am |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: CC does not detect sprites
GIMP probably converts your indexed BMP to it's pre-set default palette (Which is probably 24bit) when you open them. But then again, I have no idea because I never actually used GIMP. It's good old WinXP MSPaint for me.
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Wed Jan 28, 2015 10:01 am |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: CC does not detect sprites
It shouldn't be automatically converting them or anything - certainly doesn't on my end. Mind you, I've stuck to using 2.6.12 for sprite editing because features and 'improvements' in newer versions have been too much of a headache to be worth the upgrade.
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Wed Jan 28, 2015 2:26 pm |
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darkman945
Joined: Sat Dec 20, 2014 4:33 pm Posts: 48
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Re: CC does not detect sprites
Id reccomend changing to MSPaint if you arent able to do it your way, now, i make my sprites in Paint for windows 7/8 and render and pallete my sprites using instances of paint xp, you just copy and paste your original sprite on a pallete, (found in CC's base.rte )
Example of how i do it, in paint!
1. open your sprite
2. open pallete
3. Ctrl + A , Ctrl + C in your sprite
4. Go on the pallete and do CTRL + V
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Mon Feb 02, 2015 6:23 pm |
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RandomCoderZ
Joined: Fri Sep 13, 2013 1:39 am Posts: 157 Location: ᴱᵛᵉʳʸʷʰᵉʳᵉ
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Re: CC does not detect sprites
darkman945 wrote: Id reccomend changing to MSPaint if you arent able to do it your way, now, i make my sprites in Paint for windows 7/8 and render and pallete my sprites using instances of paint xp, you just copy and paste your original sprite on a pallete, (found in CC's base.rte )
Example of how i do it, in paint!
1. open your sprite
2. open pallete
3. Ctrl + A , Ctrl + C in your sprite
4. Go on the pallete and do CTRL + V You can use Photoshop too if you have access to that. About the sprites. You can just pick a existing sprite of something random from the game folder and paste your sprite in a copy of that file. Its the indexed color file you want so I keep copying and using files from CC files that have them indexed already, that way my sprites are never faulty.
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Tue Feb 03, 2015 12:07 am |
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