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CC does not detect sprites http://45.55.195.193/viewtopic.php?f=1&t=45901 |
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Author: | ATOS Productions [ Tue Jan 27, 2015 7:08 pm ] |
Post subject: | CC does not detect sprites |
I have a rather odd problem: on several occasions, CC refuses to detect a sprite. I mean, the sprite is present in the folder, it is referenced in the INI without typos yet still, when I run the game, I get an error saying that the sprite can not be found. (on both occasions, the sprites were of simple devices with no Lua whatsoever.) What would be a solution to this? |
Author: | Coops [ Tue Jan 27, 2015 8:29 pm ] |
Post subject: | Re: CC does not detect sprites |
What is the image type of your sprite? As far as CC is concerned, it only accepts BMP images. |
Author: | ATOS Productions [ Wed Jan 28, 2015 6:25 am ] |
Post subject: | Re: CC does not detect sprites |
Oh wait, I think I found the problem. Sorry for wasting your time, Coops. It's that the sprites were RGB, not indexed. However, now I have a different problem - when I convert them to indexed with GIMP, they seem to convert fine, however, the next time I open them, they're RGB again. What the Dell? |
Author: | MaximDude [ Wed Jan 28, 2015 10:01 am ] |
Post subject: | Re: CC does not detect sprites |
GIMP probably converts your indexed BMP to it's pre-set default palette (Which is probably 24bit) when you open them. But then again, I have no idea because I never actually used GIMP. It's good old WinXP MSPaint for me. |
Author: | Arcalane [ Wed Jan 28, 2015 2:26 pm ] |
Post subject: | Re: CC does not detect sprites |
It shouldn't be automatically converting them or anything - certainly doesn't on my end. Mind you, I've stuck to using 2.6.12 for sprite editing because features and 'improvements' in newer versions have been too much of a headache to be worth the upgrade. |
Author: | darkman945 [ Mon Feb 02, 2015 6:23 pm ] |
Post subject: | Re: CC does not detect sprites |
Id reccomend changing to MSPaint if you arent able to do it your way, now, i make my sprites in Paint for windows 7/8 and render and pallete my sprites using instances of paint xp, you just copy and paste your original sprite on a pallete, (found in CC's base.rte ) Example of how i do it, in paint! 1. open your sprite 2. open pallete 3. Ctrl + A , Ctrl + C in your sprite 4. Go on the pallete and do CTRL + V |
Author: | RandomCoderZ [ Tue Feb 03, 2015 12:07 am ] |
Post subject: | Re: CC does not detect sprites |
darkman945 wrote: Id reccomend changing to MSPaint if you arent able to do it your way, now, i make my sprites in Paint for windows 7/8 and render and pallete my sprites using instances of paint xp, you just copy and paste your original sprite on a pallete, (found in CC's base.rte ) Example of how i do it, in paint! 1. open your sprite 2. open pallete 3. Ctrl + A , Ctrl + C in your sprite 4. Go on the pallete and do CTRL + V You can use Photoshop too if you have access to that. About the sprites. You can just pick a existing sprite of something random from the game folder and paste your sprite in a copy of that file. Its the indexed color file you want so I keep copying and using files from CC files that have them indexed already, that way my sprites are never faulty. |
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