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CC does not detect sprites
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Author:  ATOS Productions [ Tue Jan 27, 2015 7:08 pm ]
Post subject:  CC does not detect sprites

I have a rather odd problem: on several occasions, CC refuses to detect a sprite. I mean, the sprite is present in the folder, it is referenced in the INI without typos yet still, when I run the game, I get an error saying that the sprite can not be found. (on both occasions, the sprites were of simple devices with no Lua whatsoever.)
What would be a solution to this?

Author:  Coops [ Tue Jan 27, 2015 8:29 pm ]
Post subject:  Re: CC does not detect sprites

What is the image type of your sprite?

As far as CC is concerned, it only accepts BMP images.

Author:  ATOS Productions [ Wed Jan 28, 2015 6:25 am ]
Post subject:  Re: CC does not detect sprites

Oh wait, I think I found the problem. Sorry for wasting your time, Coops. It's that the sprites were RGB, not indexed. However, now I have a different problem - when I convert them to indexed with GIMP, they seem to convert fine, however, the next time I open them, they're RGB again. What the Dell?

Author:  MaximDude [ Wed Jan 28, 2015 10:01 am ]
Post subject:  Re: CC does not detect sprites

GIMP probably converts your indexed BMP to it's pre-set default palette (Which is probably 24bit) when you open them.
But then again, I have no idea because I never actually used GIMP.
It's good old WinXP MSPaint for me.

Author:  Arcalane [ Wed Jan 28, 2015 2:26 pm ]
Post subject:  Re: CC does not detect sprites

It shouldn't be automatically converting them or anything - certainly doesn't on my end. Mind you, I've stuck to using 2.6.12 for sprite editing because features and 'improvements' in newer versions have been too much of a headache to be worth the upgrade.

Author:  darkman945 [ Mon Feb 02, 2015 6:23 pm ]
Post subject:  Re: CC does not detect sprites

Id reccomend changing to MSPaint if you arent able to do it your way, now, i make my sprites in Paint for windows 7/8 and render and pallete my sprites using instances of paint xp, you just copy and paste your original sprite on a pallete, (found in CC's base.rte )


Example of how i do it, in paint!

1. open your sprite

2. open pallete

3. Ctrl + A , Ctrl + C in your sprite

4. Go on the pallete and do CTRL + V

Author:  RandomCoderZ [ Tue Feb 03, 2015 12:07 am ]
Post subject:  Re: CC does not detect sprites

darkman945 wrote:
Id reccomend changing to MSPaint if you arent able to do it your way, now, i make my sprites in Paint for windows 7/8 and render and pallete my sprites using instances of paint xp, you just copy and paste your original sprite on a pallete, (found in CC's base.rte )


Example of how i do it, in paint!

1. open your sprite

2. open pallete

3. Ctrl + A , Ctrl + C in your sprite

4. Go on the pallete and do CTRL + V


You can use Photoshop too if you have access to that.

About the sprites. You can just pick a existing sprite of something random from the game folder and paste your sprite in a copy of that file.

Its the indexed color file you want so I keep copying and using files from CC files that have them indexed already, that way my sprites are never faulty.

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