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recoil-less digger? http://45.55.195.193/viewtopic.php?f=1&t=45891 |
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Author: | RandomCoderZ [ Thu Jan 08, 2015 9:12 pm ] |
Post subject: | recoil-less digger? |
Yeah here I am again... I was wondering if there is a way to make a recoil less digger? Like a spade, with more particles, but no recoil?(Tried that but ended up becoming a rocket like spade XD) This is actually something that has been bothering me ever since I began making modifications on Cortex so I might as well swallow my pride and ask all the stupid questions I have. |
Author: | Asklar [ Thu Jan 08, 2015 11:39 pm ] |
Post subject: | Re: recoil-less digger? |
In one of the later builds the variable RecoilTransmission was added which affects how much recoil is transmited to the actor. Setting it to 1 means all the recoil is transfered, 0 means nothing is transfered. Another way to do it would be fine tuning a lot, like, trying with low mass and lots of particles with high sharpness and then mess with the speed so it's not pure terrain rape. |
Author: | RandomCoderZ [ Fri Jan 09, 2015 12:49 am ] |
Post subject: | Re: recoil-less digger? |
Thanks I really appreciate your answers and help, which part of the code do I put RecoilTransmission in ? |
Author: | Arcalane [ Fri Jan 09, 2015 1:49 am ] |
Post subject: | Re: recoil-less digger? |
It's part of the main weapon/tool stats, similar to RateOfFire and all those other fiddly bits. I usually put it below the weapon's Mass myself. I think it can also act as a simple multiplier; 2 = 2x recoil, and so on. |
Author: | RandomCoderZ [ Fri Jan 09, 2015 9:34 am ] |
Post subject: | Re: recoil-less digger? |
Thank you Very much, Exactly what i needed. This will help alot. |
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