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Out-of-Tech Item Cost/Multiplier http://45.55.195.193/viewtopic.php?f=1&t=45638 |
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Author: | Arcalane [ Sat Apr 19, 2014 5:33 am ] |
Post subject: | Out-of-Tech Item Cost/Multiplier |
Anyone remember if there's a means to control this? I thought it was specifically set to only multiply the cost of items from other actual Techs, and not non-Tech modules. |
Author: | haloman [ Sat Apr 19, 2014 7:07 am ] |
Post subject: | Re: Out-of-Tech Item Cost/Multiplier |
wait there was a multiplier |
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