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Out-of-Tech Item Cost/Multiplier
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Author:  Arcalane [ Sat Apr 19, 2014 5:33 am ]
Post subject:  Out-of-Tech Item Cost/Multiplier

Anyone remember if there's a means to control this? I thought it was specifically set to only multiply the cost of items from other actual Techs, and not non-Tech modules.

Author:  haloman [ Sat Apr 19, 2014 7:07 am ]
Post subject:  Re: Out-of-Tech Item Cost/Multiplier

wait there was a multiplier

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