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Help Requested:How to implement a custom Faction into CC http://45.55.195.193/viewtopic.php?f=1&t=45635 |
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Author: | Rolf The Meth Addict [ Fri Apr 18, 2014 7:53 pm ] | ||
Post subject: | Help Requested:How to implement a custom Faction into CC | ||
Hello there! New to the forum! Anyway, back on the topic. I'm looking to create my own Faction, but I don't know how to implement it into CC. Figured I'd hop on here and see if anyone could lend a hand to a newbie. =What I was going to do= Figured I'd give it a shot and re-texture the light Coalition soldier as a test to get ahang of everything before I make my own custom sprite. The file I provided is what I have so far in my folder.
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Author: | Asklar [ Fri Apr 18, 2014 8:14 pm ] |
Post subject: | Re: Help Requested:How to implement a custom Faction into CC |
Hello and welcome to the forums! Alright so, what's your doubt in particular? You do seem to have a working mod right there (looked at it rather quick though, so I could be wrong). Remember, if you want it to show up in the meta-game or as a "selectable" faction, the name of the faction has to end with "tech" (Kaldaris tech). |
Author: | Rolf The Meth Addict [ Fri Apr 18, 2014 8:21 pm ] |
Post subject: | Re: Help Requested:How to implement a custom Faction into CC |
@Asklar Thank you for welcoming me! And my questions are- 1.Where do I type tech? Do I rename the main folder? Or? 2. I've also snoop'd about in other peoples mods to see what I have to do to make a workable faction. I've noticed they use LUA files. Do I need one? |
Author: | Asklar [ Fri Apr 18, 2014 8:31 pm ] |
Post subject: | Re: Help Requested:How to implement a custom Faction into CC |
No need for Lua, those Lua files are generally for compatibility with weegee's missions. And in the Index.ini, you have to set ModuleName = Kaldaris Tech No need to rename the folder. That should make it work. |
Author: | Rolf The Meth Addict [ Fri Apr 18, 2014 8:43 pm ] |
Post subject: | Re: Help Requested:How to implement a custom Faction into CC |
@Asklar Thank you so much! Now I can start on my sprite. Also~ Is there anything else I'd need? Or are those files in my folder good enough? |
Author: | Asklar [ Fri Apr 18, 2014 8:50 pm ] |
Post subject: | Re: Help Requested:How to implement a custom Faction into CC |
Anything else you'd need to make it work? No, it has all the corresponding files to be read by the game and to be used properly as a tech in the metagame. You have all the basic things needed. |
Author: | Rolf The Meth Addict [ Fri Apr 18, 2014 8:55 pm ] |
Post subject: | Re: Help Requested:How to implement a custom Faction into CC |
@Asklar Again, thank you! |
Author: | Asklar [ Fri Apr 18, 2014 8:59 pm ] |
Post subject: | Re: Help Requested:How to implement a custom Faction into CC |
No problem, just ask anytime you have a doubt. |
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