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How to make HP regeneration http://45.55.195.193/viewtopic.php?f=1&t=45552 |
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Author: | HeadcrabPL [ Mon Feb 03, 2014 6:11 pm ] |
Post subject: | How to make HP regeneration |
How to make health regenerate every X seconds? |
Author: | clunatic [ Mon Feb 03, 2014 6:32 pm ] |
Post subject: | Re: How to make HP regeneration |
You need to use lua. Here's some code, save it to a lua file and set an actor's scriptpath to point towards it. The actor will heal 1 hp every 0.5 seconds. Code: dofile("Base.rte/Constants.lua") require("Actors/AI/NativeHumanAI") function Create(self) self.AI = NativeHumanAI:Create(self) self.HealTimer = Timer() self.HealTime = 500 --Healing time: change this to make the healing go faster/slower. currently set to 500 miliseconds end function UpdateAI(self) self.AI:Update(self) end function Update(self) if self.Health < 100 then if self.HealTimer:IsPastSimMS(self.HealTime) then self.Health = self.Health + 1 --Healing amount: change this to make the healing go faster/slower. Currently set to 1 hp self.HealTimer:Reset(); end end end |
Author: | zalo [ Mon Feb 17, 2014 9:32 am ] |
Post subject: | Re: How to make HP regeneration |
Or attach an emitter to the actor and have it deal negative damage. TLB had some health packs a while back that utilized this method. |
Author: | clunatic [ Mon Feb 17, 2014 6:01 pm ] |
Post subject: | Re: How to make HP regeneration |
I tried that method myself, a long time ago, but if I recall correctly the problem was that the AEmitters don't stop when the actor's hp is 100, so you still need to use some lua to stop that. So I prefer the all lua method to the mixed lua and ini method, it just seems simpler to me. |
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