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Scene not visible in Scenario Battle? http://45.55.195.193/viewtopic.php?f=1&t=45526 |
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Author: | Icehamma [ Wed Dec 25, 2013 6:20 pm ] |
Post subject: | Scene not visible in Scenario Battle? |
I have a trouble making my scene mod. It isn't visible in the Scenario Battle, it's just not there and I'm getting frustrated. Here's the code looks like (a lot of them are just from the original scenes in CC) Code: AddScene = Scene PresetName = Terrain Test Description = From Snow to Deepest Ground... LocationOnPlanet = Vector X = -10 Y = -18 OwnedByTeam = -1 RoundIncome = 1000 P1BuildBudget = 0 P2BuildBudget = 0 P3BuildBudget = 0 P4BuildBudget = 0 AutoDesigned = 1 MetagamePlayable = 1 TotalInvestment = 0 Terrain = SLTerrain PresetName = Testing the Terrain BitmapFile = ContentFile FilePath = TestScenes.rte/1.bmp DrawTransparent = 1 Offset = Vector X = 3045 Y = 834 WrapX = 1 WrapY = 0 ScrollRatio = Vector X = 1 Y = -1 ScaleFactor = Vector X = 1 Y = 1 BackgroundTexture = ContentFile FilePath = Base.rte/Scenes/Textures/DirtDark.bmp AddTerrainFrosting = TerrainFrosting TargetMaterial = Material CopyOf = Base.rte/Topsoil FrostingMaterial = Material CopyOf = Base.rte/Grass MinThickness = 4 MaxThickness = 8 InAirOnly = 1 AddTerrainDebris = TerrainDebris CopyOf = Base.rte/Gold DebrisFile = ContentFile FilePath = Base.rte/Scenes/Objects/Gold/Gold.bmp DebrisPieceCount = 26 DebrisMaterial = Material CopyOf = Base.rte/Gold TargetMaterial = Material CopyOf = Base.rte/Earth OnlyOnSurface = 0 OnlyBuried = 1 MinDepth = 25 MaxDepth = 550 DensityPerMeter = 1.1 AddTerrainDebris = TerrainDebris CopyOf = Base.rte/Plants DebrisFile = ContentFile FilePath = Base.rte/Scenes/Objects/Plants/Plant.bmp DebrisPieceCount = 23 DebrisMaterial = Material CopyOf = Base.rte/Grass TargetMaterial = Material CopyOf = Base.rte/Grass OnlyOnSurface = 1 OnlyBuried = 0 MinDepth = 6 MaxDepth = 7 DensityPerMeter = 0.5 AddTerrainDebris = TerrainDebris CopyOf = Base.rte/Boulders DebrisFile = ContentFile FilePath = Base.rte/Scenes/Objects/Boulders/Boulder.bmp DebrisPieceCount = 103 DebrisMaterial = Material CopyOf = Base.rte/Stone TargetMaterial = Material CopyOf = Base.rte/Earth OnlyOnSurface = 0 OnlyBuried = 1 MinDepth = 300 MaxDepth = 600 DensityPerMeter = 0.2 AddTerrainDebris = TerrainDebris CopyOf = Base.rte/Fossils DebrisFile = ContentFile FilePath = Base.rte/Scenes/Objects/Fossils/Fossil.bmp DebrisPieceCount = 29 DebrisMaterial = Material CopyOf = Base.rte/Bone TargetMaterial = Material CopyOf = Base.rte/Earth OnlyOnSurface = 0 OnlyBuried = 1 MinDepth = 150 MaxDepth = 700 DensityPerMeter = 0.1 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/T-Junction D Position = Vector X = 3648 Y = 504 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Concrete Block Position = Vector X = 3672 Y = 480 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Concrete Block Position = Vector X = 3672 Y = 504 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/T-Junction B Position = Vector X = 3648 Y = 600 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Stairs A Position = Vector X = 3552 Y = 624 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/End D Position = Vector X = 3744 Y = 600 PlaceAIPlanObject = Deployment CopyOf = Base.rte/Installation Brain Position = Vector X = 3756 Y = 588 PlacedByPlayer = 0 PlaceAIPlanObject = Deployment CopyOf = Base.rte/Turret Position = Vector X = 3732 Y = 600 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Left Metal Barrier Position = Vector X = 3696 Y = 576 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/T-Junction D Position = Vector X = 3456 Y = 648 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Doors C Position = Vector X = 3360 Y = 648 Team = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/End B Position = Vector X = 3264 Y = 648 PlaceAIPlanObject = Deployment CopyOf = Base.rte/Infantry Brain Position = Vector X = 3264 Y = 648 PlacedByPlayer = 0 PlaceAIPlanObject = Deployment CopyOf = Base.rte/Infantry Sniper Position = Vector X = 3648 Y = 420 PlaceAIPlanObject = Deployment CopyOf = Base.rte/Infantry Heavy Position = Vector X = 3408 Y = 648 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/T-Junction B Position = Vector X = 3456 Y = 744 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/T-Junction D Position = Vector X = 3360 Y = 744 PlaceAIPlanObject = Deployment CopyOf = Base.rte/Infantry Brain Position = Vector X = 3396 Y = 744 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Tunnel B Position = Vector X = 3528 Y = 744 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Down-Right Concrete Corner Position = Vector X = 3552 Y = 696 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Up-Right Concrete Corner Position = Vector X = 3552 Y = 768 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Tunnel B Position = Vector X = 3288 Y = 744 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Down-Left Concrete Corner Position = Vector X = 3240 Y = 696 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Up-Left Concrete Corner Position = Vector X = 3240 Y = 768 PlacedByPlayer = 0 PlaceAIPlanObject = Deployment CopyOf = Base.rte/Infantry Engineer Position = Vector X = 3300 Y = 744 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Wall Position = Vector X = 3060 Y = 564 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 3048 Y = 492 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Left Metal Barrier Position = Vector X = 3000 Y = 468 PlaceAIPlanObject = Deployment CopyOf = Base.rte/Infantry Light Position = Vector X = 3048 Y = 492 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Wall Position = Vector X = 216 Y = 528 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 204 Y = 456 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Right Metal Barrier Position = Vector X = 228 Y = 432 PlaceAIPlanObject = Deployment CopyOf = Base.rte/Infantry Heavy Position = Vector X = 204 Y = 456 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/T-Junction B Position = Vector X = 3360 Y = 840 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/T-Junction D Position = Vector X = 3456 Y = 840 PlaceAIPlanObject = Deployment CopyOf = Base.rte/Infantry Brain Position = Vector X = 3420 Y = 840 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Tunnel B Position = Vector X = 3528 Y = 840 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Up-Right Concrete Corner Position = Vector X = 3552 Y = 864 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Down-Right Concrete Corner Position = Vector X = 3552 Y = 792 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Tunnel B Position = Vector X = 3288 Y = 840 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Up-Left Concrete Corner Position = Vector X = 3240 Y = 864 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Down-Left Concrete Corner Position = Vector X = 3240 Y = 792 PlacedByPlayer = 0 PlaceAIPlanObject = Deployment CopyOf = Base.rte/Infantry Engineer Position = Vector X = 3528 Y = 840 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Empty 1X Position = Vector X = 3576 Y = 456 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Down-Left Concrete Corner Position = Vector X = 3576 Y = 456 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Down-Right Concrete Corner Position = Vector X = 3696 Y = 456 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Up-Right Concrete Corner Position = Vector X = 3696 Y = 528 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Tut Top Long Outer Position = Vector X = 3480 Y = 528 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Tut Up-Left Corner Position = Vector X = 3456 Y = 528 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Empty 4X Position = Vector X = 3552 Y = 480 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Empty 1X Position = Vector X = 3480 Y = 504 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Empty 1X Position = Vector X = 3480 Y = 480 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Empty 1X Position = Vector X = 3480 Y = 456 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Empty 1X Position = Vector X = 3504 Y = 456 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Empty 1X Position = Vector X = 3528 Y = 456 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Empty 1X Position = Vector X = 3552 Y = 456 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Empty 4X Position = Vector X = 3504 Y = 480 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/End B Position = Vector X = 3336 Y = 960 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/End D Position = Vector X = 3576 Y = 960 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Hub B Position = Vector X = 3456 Y = 960 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Hangar A Position = Vector X = 3456 Y = 1056 PlacedByPlayer = 0 Team = 0 PlaceAIPlanObject = Deployment CopyOf = Base.rte/Infantry Brain Position = Vector X = 3456 Y = 1080 PlacedByPlayer = 0 PlaceAIPlanObject = Deployment CopyOf = Base.rte/Default Position = Vector X = 3336 Y = 960 PlacedByPlayer = 0 PlaceAIPlanObject = Deployment CopyOf = Base.rte/Default Position = Vector X = 3576 Y = 960 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 3312 Y = 1080 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 3600 Y = 1080 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/T-Junction D Position = Vector X = 3696 Y = 1080 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/T-Junction D Position = Vector X = 3216 Y = 1080 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/L-Junction A Position = Vector X = 3216 Y = 1176 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/L-Junction C Position = Vector X = 3696 Y = 1176 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 3792 Y = 1080 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/End D Position = Vector X = 3312 Y = 1176 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/End B Position = Vector X = 3600 Y = 1176 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 3120 Y = 1080 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/T-Junction D Position = Vector X = 3024 Y = 1080 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/End A Position = Vector X = 3024 Y = 1176 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/End B Position = Vector X = 2928 Y = 1080 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 3072 Y = 1128 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 3744 Y = 1128 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Right Metal Barrier Position = Vector X = 2976 Y = 1056 PlacedByPlayer = 0 PlaceAIPlanObject = Deployment CopyOf = Base.rte/Infantry Sniper Position = Vector X = 2964 Y = 1080 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/T-Junction D Position = Vector X = 3888 Y = 1080 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/L-Junction A Position = Vector X = 3888 Y = 1176 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/End D Position = Vector X = 3984 Y = 1080 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Left Metal Barrier Position = Vector X = 3912 Y = 1056 PlacedByPlayer = 0 PlaceAIPlanObject = Deployment CopyOf = Base.rte/Infantry Sniper Position = Vector X = 3948 Y = 1080 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Stairs B Position = Vector X = 3984 Y = 1200 PlacedByPlayer = 0 PlaceAIPlanObject = Deployment CopyOf = Base.rte/Infantry Brain Position = Vector X = 3984 Y = 1200 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/L-Junction D Position = Vector X = 72 Y = 1224 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/L-Junction C Position = Vector X = 72 Y = 1320 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/End B Position = Vector X = 3984 Y = 1320 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Crawl Under Position = Vector X = 0 Y = 1296 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Small H Concrete Block Position = Vector X = 3984 Y = 1296 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Small H Concrete Block Position = Vector X = 3960 Y = 1296 PlacedByPlayer = 0 PlaceAIPlanObject = Deployment CopyOf = Base.rte/Infantry Heavy Position = Vector X = 24 Y = 1224 PlacedByPlayer = 0 PlaceAIPlanObject = Deployment CopyOf = Base.rte/Installation Brain Position = Vector X = 3984 Y = 1321 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 120 Y = 1272 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 120 Y = 1176 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 24 Y = 1080 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 120 Y = 1080 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 3840 Y = 1224 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3888 Y = 1320 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3840 Y = 1320 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 24 Y = 1032 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 72 Y = 1032 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 24 Y = 984 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3984 Y = 984 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3936 Y = 984 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3888 Y = 984 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3840 Y = 984 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3792 Y = 984 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3744 Y = 984 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3696 Y = 984 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3648 Y = 984 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 2880 Y = 984 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 2928 Y = 984 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 2976 Y = 984 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3024 Y = 984 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3072 Y = 984 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3120 Y = 984 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3168 Y = 984 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3216 Y = 984 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 3360 Y = 1128 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 3456 Y = 1128 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 3744 Y = 1224 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Left Ladder Position = Vector X = 48 Y = 1272 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Left Ladder Position = Vector X = 48 Y = 1248 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Left Ladder Position = Vector X = 3432 Y = 888 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Left Ladder Position = Vector X = 3432 Y = 864 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Left Ladder Position = Vector X = 3336 Y = 792 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Left Ladder Position = Vector X = 3336 Y = 768 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Left Ladder Position = Vector X = 3432 Y = 696 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Left Ladder Position = Vector X = 3432 Y = 672 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Left Ladder Position = Vector X = 3624 Y = 552 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Left Ladder Position = Vector X = 3624 Y = 528 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Left Ladder Position = Vector X = 3096 Y = 516 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Right Ladder Position = Vector X = 144 Y = 480 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Right Ladder Position = Vector X = 3900 Y = 1128 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Right Ladder Position = Vector X = 3900 Y = 1104 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Right Ladder Position = Vector X = 3708 Y = 1104 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Right Ladder Position = Vector X = 3708 Y = 1128 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Left Ladder Position = Vector X = 3192 Y = 1128 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Left Ladder Position = Vector X = 3192 Y = 1104 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Left Ladder Position = Vector X = 3000 Y = 1128 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Left Ladder Position = Vector X = 3000 Y = 1104 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Horizontal Wall Position = Vector X = 3432 Y = 552 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 3432 Y = 504 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Left Metal Barrier Position = Vector X = 3384 Y = 480 PlacedByPlayer = 0 PlaceAIPlanObject = Deployment CopyOf = Base.rte/Default Position = Vector X = 3420 Y = 504 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Tut Shaft Position = Vector X = 3600 Y = 480 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 3744 Y = 504 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Right Metal Barrier Position = Vector X = 3768 Y = 480 PlacedByPlayer = 0 PlaceAIPlanObject = Deployment CopyOf = Base.rte/Default Position = Vector X = 3756 Y = 504 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 1296 Y = 492 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 1248 Y = 540 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Concrete Block Position = Vector X = 1272 Y = 516 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Concrete Block Position = Vector X = 1224 Y = 564 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Up-Left Concrete Corner Position = Vector X = 1224 Y = 540 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Up-Left Concrete Corner Position = Vector X = 1248 Y = 516 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Up-Left Concrete Corner Position = Vector X = 1272 Y = 492 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 1392 Y = 540 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Concrete Block Position = Vector X = 1440 Y = 564 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Concrete Block Position = Vector X = 1392 Y = 516 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Up-Right Concrete Corner Position = Vector X = 1440 Y = 540 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Up-Right Concrete Corner Position = Vector X = 1416 Y = 516 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Up-Right Concrete Corner Position = Vector X = 1392 Y = 492 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Wall Position = Vector X = 1356 Y = 456 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 1344 Y = 372 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Right Metal Barrier Position = Vector X = 1368 Y = 348 PlacedByPlayer = 0 PlaceAIPlanObject = Deployment CopyOf = Base.rte/Infantry Sniper Position = Vector X = 1344 Y = 372 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Vertical Wall Position = Vector X = 216 Y = 1320 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Vertical Wall Position = Vector X = 216 Y = 1224 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Vertical Wall Position = Vector X = 216 Y = 1128 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Vertical Wall Position = Vector X = 216 Y = 1032 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Horizontal Wall Position = Vector X = 204 Y = 960 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Horizontal Wall Position = Vector X = 108 Y = 960 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Horizontal Wall Position = Vector X = 12 Y = 960 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Horizontal Wall Position = Vector X = 3924 Y = 960 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Horizontal Wall Position = Vector X = 3828 Y = 960 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Horizontal Wall Position = Vector X = 3732 Y = 960 PlacedByPlayer = 0 PlaceAIPlanObject = TerrainObject CopyOf = Base.rte/Horizontal Wall Position = Vector X = 3672 Y = 960 PlacedByPlayer = 0 AddBackgroundLayer = SceneLayer CopyOf = Base.rte/Near Layer AddBackgroundLayer = SceneLayer CopyOf = Base.rte/Mountains Back AddBackgroundLayer = SceneLayer CopyOf = Base.rte/Clouds Layer AddBackgroundLayer = SceneLayer CopyOf = Base.rte/Sky Layer AddArea = Area AddBox = Box Corner = Vector X = 0 Y = 20 Width = 1002 Height = 60 Name = LZ Team 1 AddArea = Area AddBox = Box Corner = Vector X = 1002 Y = 20 Width = 1002 Height = 60 Name = LZ Team 2 AddArea = Area AddBox = Box Corner = Vector X = 2004 Y = 20 Width = 1002 Height = 60 Name = LZ Team 3 AddArea = Area AddBox = Box Corner = Vector X = 3006 Y = 20 Width = 1002 Height = 60 Name = LZ Team 4 AddArea = Area AddBox = Box Corner = Vector X = 0 Y = 10 Width = 4008 Height = 60 Name = LZ All AddArea = Area AddBox = Box Corner = Vector X = 2994 Y = 424.5 Width = 990 Height = 80 Name = LZ Defender GlobalAcceleration = Vector X = 0 Y = 20 I've tried to change the coordinates in the planet, adding "MetagamePlayable = 1", and many more including changing the terrain path, no avail. Anyone can help? |
Author: | Vlads [ Fri Dec 27, 2013 5:56 pm ] |
Post subject: | Re: Scene not visible in Scenario Battle? |
I think you need to link it to a scene.ini file, like the Scenes.ini of Missions.rte Code: //OBJECTS IncludeFile = Missions.rte/Scenes/Objects/Doainar/Index.ini //SCENES IncludeFile = Missions.rte/Scenes/Zombie Cave.ini IncludeFile = Missions.rte/Scenes/Doainar.ini IncludeFile = Missions.rte/Scenes/Dummy Assault.ini IncludeFile = Missions.rte/Scenes/Maginot Mission.ini IncludeFile = Missions.rte/Scenes/Zekarra Mining Outpost.ini IncludeFile = Missions.rte/Scenes/Yskely Mining Outpost.ini IncludeFile = Missions.rte/Scenes/Danosia Pass.ini IncludeFile = Missions.rte/Scenes/Grasslands Mining Outpost.ini Just mod it up a bit, and your scene will be working like...something that works at least! xD |
Author: | Icehamma [ Sat Dec 28, 2013 3:21 am ] |
Post subject: | Re: Scene not visible in Scenario Battle? |
I already put that thing in my mod SINCE I made the mod, so it's not the problem. It just doesn't show up. Proof Index.ini Code: DataModule Author = © 2014 Icehamma. All rights reserved. ModuleName = Test Scenes IncludeFile = TestScenes.rte/Scenes.ini Scenes.ini Code: IncludeFile = TestScenes.rte/TerrainTest.ini Which TerrainTest.ini is the scene that I made and not visible. |
Author: | Vlads [ Sat Dec 28, 2013 9:27 pm ] |
Post subject: | Re: Scene not visible in Scenario Battle? |
Well, well, well. You should ad something to the index and/or to the scenes.ini to check if the game at at least reach them. if it does not work, I don't really know, maybe you could send me the mod...? |
Author: | Icehamma [ Mon Jan 13, 2014 3:02 pm ] | ||
Post subject: | Re: Scene not visible in Scenario Battle? | ||
The mod can be loaded by CC so probably there's some mistake I made. Here's the mod
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Author: | Vlads [ Mon Jan 13, 2014 5:34 pm ] |
Post subject: | Re: Scene not visible in Scenario Battle? |
Mmmkay, will watch later, currently my connexion is too slow to download anything more than pics, so yeah. |
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