I was looking in the materials index and found water, along with some other unimplemented stuff. Will there be liquids implemented by the final release and/or is it possible to mod it in?
Mon Dec 16, 2013 3:25 am
Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
Re: Liquids?
Water has been tried in several methods and it's not very viable as a general purpose liquid. You can make it via some Lua magics and have it occupy an area but it's not very convincing and it doesn't flow or anything, especially given the terrain is destructible. I'm reasonably certain it won't be in any official release of Cortex.
Mon Dec 16, 2013 7:48 am
p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
Re: Liquids?
The water material is used for the leaking fluid in the brains if I recall correctly
Mon Dec 16, 2013 8:26 am
Kalsb
Joined: Thu Nov 28, 2013 2:01 am Posts: 17
Re: Liquids?
No, "brain fluid" is its own material. There's also "brain fluid dark".
Well, it's unfortunate that there's not any liquids because it would be an interesting mechanic. Although, I guess I should have expected as much considering how many times I've watched my units bleed out a wall of blood.
Last edited by Kalsb on Wed Dec 18, 2013 3:43 am, edited 1 time in total.
Mon Dec 16, 2013 9:10 pm
Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
Re: Liquids?
Code:
AddEffect = MOPixel PresetName = Drop Brain Fluid Mass = 0.01 RestThreshold = 500 HitsMOs = 0 GetsHitByMOs = 0 Color = Color R = 53 G = 115 B = 197 Atom = Atom Material = Material CopyOf = Water TrailColor = Color R = 53 G = 115 B = 197 TrailLength = 3
AddEffect = MOPixel PresetName = Drop Brain Fluid Dark Mass = 0.01 RestThreshold = 750 HitsMOs = 0 GetsHitByMOs = 0 Color = Color R = 53 G = 75 B = 116 Atom = Atom Material = Material CopyOf = Water TrailColor = Color R = 53 G = 75 B = 116 TrailLength = 3
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