I think the forced angular velocity distortion on death exists because it is required for a dying actor to fall down properly.
If there were no such force, dying, at least when completely still, would probably cause actors to settle into the terrain completely upright and weird-looking.
Actors do often gain way too much of momentum through this and roll around mindlessly. It's been a thing for a long time.
What come to the death sounds - it's basically the sound played when the actor goes below 0 HP. The frequency of the sound playing might have something to with the velocity, as it tends to play more when the actor spins and/or flies.
EDIT: I can fix
both one of these.
Completely nullifying the vanilla death sounds will only work on those actors that use them. I nullified "Human Death" and "Robot Death", so they will equal to no sound. Sadly, this will lead into no sounds on death at all.
I also tried adding some angular velocity stabilizing through the AI script, and it should work on the majority of all actors.
Attachment:
File comment: comes with a readme, in case you need one
deathfix.rar [2.03 KiB]
Downloaded 273 times