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Industrial Industries Beta v3 http://45.55.195.193/viewtopic.php?f=1&t=45474 |
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Author: | Chronometer [ Sat Nov 09, 2013 1:01 am ] | ||
Post subject: | Industrial Industries Beta v3 | ||
VISIT THE NEW ACTUAL MOD HERE Assault Rifle. 32 Rounds, normal rounds, fair accuracy. Compact Repeater. Automatic pistol with 17 rounds and short reload. Dual wieldable. Industrial Sniper Rifle MK II, 1 shot long reload armor piercing sniper. ((Disabled, you can re-enable it manually by going in and removing the /* on the coding for it.)) Light Shotgun, 7 rounds, fast reload, decent damage. Industrial AutoMag, 9(?) rounds, good reload, heavy bullet. Industrial Sniper Rifle, 2 rounds, very fast reload, good accuracy, low bullet drop Also an actor who I should get to posting the image for soon. I'll post better weapon pictures later. Busy adding mod content. Gonna post on mod releases, deuces.
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Author: | Epicnator [ Sat Nov 09, 2013 4:56 am ] |
Post subject: | Re: Industrial Industries Beta |
Chronometer wrote: Yup. It's that time again. Post ideas and ♥♥♥♥ here. pictures pls and wrong catagory "mod releases" |
Author: | dragonxp [ Sat Nov 09, 2013 6:03 am ] |
Post subject: | Re: Industrial Industries Beta |
Epicnator wrote: Chronometer wrote: Yup. It's that time again. Post ideas and ♥♥♥♥ here. pictures pls and wrong catagory "mod releases" Not necessarily in the wrong category, Mod Releases are better for any mods that are still in WIP, but are in a semi-polished and playable state. Thus, the mod making category is more appropriate as it's used for gathering ideas and refining ideas before releasing the final mod. It was a good idea by Chrono to post this in mod making because it's still in the very early stages. |
Author: | Epicnator [ Sat Nov 09, 2013 6:12 am ] |
Post subject: | Re: Industrial Industries Beta |
dragonxp wrote: Epicnator wrote: Chronometer wrote: Yup. It's that time again. Post ideas and ♥♥♥♥ here. pictures pls and wrong catagory "mod releases" Not necessarily in the wrong category, Mod Releases are better for any mods that are still in WIP, but are in a semi-polished and playable state. Thus, the mod making category is more appropriate as it's used for gathering ideas and refining ideas before releasing the final mod. It was a good idea by Chrono to post this in mod making because it's still in the very early stages. oh. okay~ |
Author: | dragonxp [ Sat Nov 09, 2013 6:47 am ] |
Post subject: | Re: Industrial Industries Beta |
Though you do have a point with pictures. Chrono's post contains a general lack of context. In fact, he may get a better response if outlines the general theme of the mod and the kinds of ideas he would like. It would be much more useful to have the context with the mod rather than force anybody who is willing to give feedback/ideas to download and test it before even knowing what the mod is/does. |
Author: | Chronometer [ Sat Nov 09, 2013 2:24 pm ] |
Post subject: | Re: Industrial Industries Beta |
I'm enjoying all your ideas. Some pictures shall be added soon. |
Author: | Epicnator [ Sat Nov 09, 2013 4:01 pm ] |
Post subject: | Re: Industrial Industries Beta |
I suggest you adding an assault rifle chambered in 7.62mm |
Author: | Chronometer [ Sat Nov 09, 2013 8:03 pm ] |
Post subject: | Re: Industrial Industries Beta |
Epicnator wrote: I suggest you adding an assault rifle chambered in 7.62mm Should be up soon. Polishing the sprite for it. |
Author: | Epicnator [ Sun Nov 10, 2013 5:21 am ] |
Post subject: | Re: Industrial Industries Beta v2 |
Make bunker modules? ? |
Author: | Chronometer [ Sun Nov 10, 2013 5:24 am ] |
Post subject: | Re: Industrial Industries Beta v2 |
Not yet. Maybe later. I mean actually, it depends. Be more specific, we talking turrets, neat doors, strong barricades? |
Author: | Epicnator [ Sun Nov 10, 2013 7:41 am ] |
Post subject: | Re: Industrial Industries Beta v2 |
Chronometer wrote: Not yet. Maybe later. I mean actually, it depends. Be more specific, we talking turrets, neat doors, strong barricades? Barricades only. Also.. -cough cough in a nutshell- "Alright lets test this ou-" "wat" "THE ASSAULT RIFLE ISNT DOIN SHET." "and the actors are dieing easily from uber-tech rifles isnt this suppose to be high-quality?" also the rifle is too inaccurate. "and...they got my brain." |
Author: | Chronometer [ Sun Nov 10, 2013 5:29 pm ] |
Post subject: | Re: Industrial Industries Beta v2 |
Epicnator wrote: Chronometer wrote: Not yet. Maybe later. I mean actually, it depends. Be more specific, we talking turrets, neat doors, strong barricades? Barricades only. Also.. -cough cough in a nutshell- "Alright lets test this ou-" "wat" "THE ASSAULT RIFLE ISNT DOIN SHET." "and the actors are dieing easily from uber-tech rifles isnt this suppose to be high-quality?" also the rifle is too inaccurate. "and...they got my brain." High Quality, not imbalanced. Fixed the assault rifle, need to fix offsets. |
Author: | Epicnator [ Mon Nov 11, 2013 8:03 am ] |
Post subject: | Re: Industrial Industries Beta v2 |
Chronometer wrote: Epicnator wrote: Chronometer wrote: Not yet. Maybe later. I mean actually, it depends. Be more specific, we talking turrets, neat doors, strong barricades? Barricades only. Also.. -cough cough in a nutshell- "Alright lets test this ou-" "wat" "THE ASSAULT RIFLE ISNT DOIN SHET." "and the actors are dieing easily from uber-tech rifles isnt this suppose to be high-quality?" also the rifle is too inaccurate. "and...they got my brain." High Quality, not imbalanced. Fixed the assault rifle, need to fix offsets. I meant by they died by pulse rifles and micro pulsars by techion. you should make an armor attachable like the techion's for the sake of them proving effectiveness |
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