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			| Vlads 
					Joined: Mon Jun 17, 2013 2:55 pm
 Posts: 434
 Location: Somewhere
   |   Big heads = BoomEverytime I'm sending my Lynxes to coded battles, instanly when they leave dropship/rocket/crate, their heads are exploding... why? -_- I suppose it is because they have too much big heads, soo, anyone knows how to fix that?
 I'm willing to give the mod to thoses that can fix it, only in PM >;V
 
 
 
    							Last edited by Vlads on Tue Sep 17, 2013 12:59 pm, edited 1 time in total. 
 
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			| Mon Sep 16, 2013 2:58 pm | 
					
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			| Corpsey 
					Joined: Sun Jul 22, 2012 3:06 pm
 Posts: 129
   |   Re: Big heads = BoomDid you increase the JointStrength of the head attachment to the body? 
 
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			| Mon Sep 16, 2013 6:35 pm | 
					
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			| Major 
					Joined: Sun May 30, 2010 5:30 am
 Posts: 853
 Location: Auckland, NZ
   |   Re: Big heads = BoomAnother thin to check is the GibImpulseLimit. if it is too low it will cause spontaneous splosions.It should be around 250.
 
 
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			| Mon Sep 16, 2013 10:55 pm | 
					
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			| Vlads 
					Joined: Mon Jun 17, 2013 2:55 pm
 Posts: 434
 Location: Somewhere
   |   Re: Big heads = BoomA'aight, thankies mates. 
 
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			| Tue Sep 17, 2013 12:01 pm | 
					
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			| Vlads 
					Joined: Mon Jun 17, 2013 2:55 pm
 Posts: 434
 Location: Somewhere
   |   Re: Big heads = BoomStill, GibImpulseLimit was at 250, I set some time ago the JointStrengh at 900 and it didn't fixed anything. 
 
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			| Tue Sep 17, 2013 12:58 pm | 
					
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			| Corpsey 
					Joined: Sun Jul 22, 2012 3:06 pm
 Posts: 129
   |   Re: Big heads = BoomWhoops I actually meant JointStiffness. If JointStiffness is set too high, it doesn't allow for the limbs/head to absorb impacts (or being confined) well.
 Still, it sounds like you may be having some other issue :\ It would help if you posted the code (in a spoiler tag). Also, what kind of crate/drop device.
 
 
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			| Tue Sep 17, 2013 5:51 pm | 
					
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			| Vlads 
					Joined: Mon Jun 17, 2013 2:55 pm
 Posts: 434
 Location: Somewhere
   |   Re: Big heads = BoomOkay, gonna test 
 
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			| Wed Sep 18, 2013 2:28 pm | 
					
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