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Big heads = Boom http://45.55.195.193/viewtopic.php?f=1&t=45430 |
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Author: | Vlads [ Mon Sep 16, 2013 2:58 pm ] |
Post subject: | Big heads = Boom |
Everytime I'm sending my Lynxes to coded battles, instanly when they leave dropship/rocket/crate, their heads are exploding... why? -_- I suppose it is because they have too much big heads, soo, anyone knows how to fix that? I'm willing to give the mod to thoses that can fix it, only in PM >;V |
Author: | Corpsey [ Mon Sep 16, 2013 6:35 pm ] |
Post subject: | Re: Big heads = Boom |
Did you increase the JointStrength of the head attachment to the body? |
Author: | Major [ Mon Sep 16, 2013 10:55 pm ] |
Post subject: | Re: Big heads = Boom |
Another thin to check is the GibImpulseLimit. if it is too low it will cause spontaneous splosions. It should be around 250. |
Author: | Vlads [ Tue Sep 17, 2013 12:01 pm ] |
Post subject: | Re: Big heads = Boom |
A'aight, thankies mates. |
Author: | Vlads [ Tue Sep 17, 2013 12:58 pm ] |
Post subject: | Re: Big heads = Boom |
Still, GibImpulseLimit was at 250, I set some time ago the JointStrengh at 900 and it didn't fixed anything. |
Author: | Corpsey [ Tue Sep 17, 2013 5:51 pm ] |
Post subject: | Re: Big heads = Boom |
Whoops I actually meant JointStiffness. If JointStiffness is set too high, it doesn't allow for the limbs/head to absorb impacts (or being confined) well. Still, it sounds like you may be having some other issue :\ It would help if you posted the code (in a spoiler tag). Also, what kind of crate/drop device. |
Author: | Vlads [ Wed Sep 18, 2013 2:28 pm ] |
Post subject: | Re: Big heads = Boom |
Okay, gonna test |
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