Data Realms Fan Forums http://45.55.195.193/ |
|
Formula for Rigid Arm Physics? http://45.55.195.193/viewtopic.php?f=1&t=45313 |
Page 1 of 1 |
Author: | ryry1237 [ Sun Jun 02, 2013 1:30 pm ] |
Post subject: | Formula for Rigid Arm Physics? |
Good day CC modding community. I'm trying to create a giant moving pendulum for a mod project of mine, but I'm not sure how to implement the proper movement physics. I know how to code the interaction physics for two objects attached to each other by a string(aka grappling hooks), but I'm at a loss at how to code a solid swinging arm. I've already taken a look at the hammerfight/hammerfall mod, but I'm not completely satisfied with the physics effects since the arms feel springy rather than solid. So how should I code an object to behave as if it were attached to another object via a solid, rigid arm? |
Author: | CaveCricket48 [ Thu Jun 13, 2013 11:18 pm ] |
Post subject: | Re: Formula for Rigid Arm Physics? |
The script used for the grappling hook works as a rigid restraint, and it probably won't be too hard to adapt it to prevent an actor from coming too close to the pivot as well as too far. It would also take a few tweaks to make it work for a mobile pivot. |
Author: | ryry1237 [ Sun Jun 16, 2013 4:17 pm ] |
Post subject: | Re: Formula for Rigid Arm Physics? |
Really? Guess I never noticed it then somehow. |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |