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 I don't get it. 
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Joined: Sun Jan 15, 2012 10:12 pm
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Post I don't get it.


Code:
---------------------------
RTE Aborted! (x_x)
---------------------------
Could not understand Preset type! Error happened in Biotech.rte/Devices/Weapons/LaserRevovler.ini at line 131!

The last frame has been dumped to 'abortscreen.bmp'

You can copy this message with Ctrl+C
---------------------------
OK   
---------------------------


Why.
The file exists and there isn't a typo, if I'm not corrected.

Edit: It's always the same bull♥♥♥♥. I'm getting sick of this.
EmptySound = Sound is being faulted for some reason...

#2 Edit: What the actual ♥♥♥♥. The -line- is seeming to be the problem. I've switched some code around for the HD fire arm and the same place keeps getting faulted.


Sat Apr 06, 2013 8:16 pm
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: I don't get it.
This sounds like one of those "Cortex Command hates you" bugs.

Not much to do other than create an entirely new INI file and re-make everything. You don't want to simply copy and paste though, since it might be a case of encoding and you just transfer over the problem.


Sat Apr 06, 2013 11:07 pm
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Joined: Sat Nov 03, 2007 9:44 pm
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Post Re: I don't get it.
Actually, when I've had this sort of problem in the past, the problem was IN the index.rte, or other indexing files (lists of includefile=s), but the error was delayed until partially through reading the files that the indexes included.

It may be worth a try to redo your indexing files from scratch, or at least look very, very closely in them to see if you've got spaces instead of tabs somewhere.


Sat Apr 06, 2013 11:38 pm
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Post Re: I don't get it.
CaveCricket48 wrote:
This sounds like one of those "Cortex Command hates you" bugs.

Not much to do other than create an entirely new INI file and re-make everything. You don't want to simply copy and paste though, since it might be a case of encoding and you just transfer over the problem.


It hates me a lot.
I did redo it.

And to azukki, no way.
Too much effort. I'm better off restarting it. Which I did. Thanks anyways.
Also: Does anyone know how to change the sprite for the bullet? I'm getting stuck.
(Yes. I have searched)


Sat Apr 06, 2013 11:46 pm
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Post Re: I don't get it.
MOPixels can't have sprites, but MOSParticles can. Both have a one-pixel collision size.


Sat Apr 06, 2013 11:56 pm
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Post Re: I don't get it.
CaveCricket48 wrote:
MOPixels can't have sprites, but MOSParticles can. Both have a one-pixel collision size.


So am I going to have to change the MOPixel of the gun to an MOSParticle?


Sat Apr 06, 2013 11:58 pm
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Post Re: I don't get it.
Yup.


Sun Apr 07, 2013 12:26 am
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Post Re: I don't get it.
If youre using notepad, im unsure.

But double check it using notepadd ++, sometimes you have hidden dependencies on a line that shouldn't be (it'll be hollowed out | line)

you just back space that line completely and then rewrite it as the following line and then the line that you rewrote, well write that under it..g.


If you want I can take your old file and try fixing it and reupload it to see whats going on.


Sun Apr 07, 2013 12:38 am
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