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How To Make An Actor A Brain/Toughness http://45.55.195.193/viewtopic.php?f=1&t=45218 |
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Author: | Hellevator [ Fri Apr 05, 2013 6:48 am ] |
Post subject: | How To Make An Actor A Brain/Toughness |
I'm just generally wondering how does one go about making an existing actor a brain. I'm also wondering how to make an actor's armor tougher/more resistant to damage. |
Author: | Jackslancer [ Fri Apr 05, 2013 7:04 am ] |
Post subject: | Re: How To Make An Actor A Brain/Toughness |
Hellevator wrote: I'm just generally wondering how does one go about making an existing actor a brain. I'm also wondering how to make an actor's armor tougher/more resistant to damage. Here: AddToGroup = Brains this should work as a general rule. As for the second, this is done through materials, and then using them as such: AddEffect = MOSRotating PresetName = Dummy Rib Cage Gib A Mass = 26.77 HitsMOs = 0 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Dummy.rte/Actors/Dummy/RibCageGibA.bmp FrameCount = 1 SpriteOffset = Vector X = -3 Y = -10 AngularVel = 6 EntryWound = AEmitter CopyOf = Wound Bone Entry ExitWound = AEmitter CopyOf = Wound Bone Exit AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Civilian Stuff Resolution = 4 Depth = 0 DeepCheck = 0 GibImpulseLimit = 85 GibWoundLimit = 3 GibSound = Sound CopyOf = Bone Crack |
Author: | Arcalane [ Fri Apr 05, 2013 3:50 pm ] |
Post subject: | Re: How To Make An Actor A Brain/Toughness |
Yup, adding it to the Brains group is enough to make an actor a Brain. As for armour/etc. you have to mess with materials - the most important value is the material's StructuralIntegrity. I think an SI of around 500-600 will deflect basic AK rounds; the super-material used for the 40K recomp storm shields has an SI of 12,000 to make it immune to most weapons. Also stuff like the GibWoundLimit and such. |
Author: | Hellevator [ Fri Apr 05, 2013 4:17 pm ] |
Post subject: | Re: How To Make An Actor A Brain/Toughness |
Thanks, guys. |
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