Data Realms Fan Forums http://45.55.195.193/ |
|
Jetpack to Jump? http://45.55.195.193/viewtopic.php?f=1&t=45178 |
Page 1 of 1 |
Author: | nubbles [ Tue Mar 12, 2013 2:00 am ] |
Post subject: | Jetpack to Jump? |
Hello, I'm attempting to make an actor with a jetpack that is possible to shoot off, and have explode. The problem I face as of yet is that my actor, when the jetpack is removed, is completely unable to even simply jump, and as such can't really get around any more. I was wondering if it would be possible to have a "jump" (jetpack) replace the normal one when the normal one is destroyed. |
Author: | Foa [ Tue Mar 12, 2013 4:28 am ] |
Post subject: | Re: Jetpack to Jump? |
YOu'd have to do some sort of magic involving Lua to get them to jump after that sort of ordeal. |
Author: | nubbles [ Thu Mar 14, 2013 4:14 am ] |
Post subject: | Re: Jetpack to Jump? |
That shouldn't be so hard, I just need to attach a script to the jetpack to find and then set the sharpness of the Actor wearing it, 1 sharpness for jetpack attached, 2 for not attached, and then attach a script to the actor to switch between the two... I just can't figure out specifics. Is it even possible to set jetpacks with Lua? |
Author: | CaveCricket48 [ Thu Mar 14, 2013 5:18 am ] |
Post subject: | Re: Jetpack to Jump? |
Have a script on the actor that checks the actor's attached parts. If the jetpack is not found, make the actor do a jump via velocity change in the script whenever the jump key is pressed. |
Author: | nubbles [ Fri Mar 22, 2013 7:02 am ] |
Post subject: | Re: Jetpack to Jump? |
That would work, and on a completely unrelated note, is it also possible to check for the sharpness of an object, say the head, of an actor? |
Author: | CaveCricket48 [ Sun Mar 24, 2013 1:45 pm ] |
Post subject: | Re: Jetpack to Jump? |
Yes, it is. Just have the pointer to the actor and then the Sharpness variable. thisIsAHead.Sharpness |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |