Data Realms Fan Forums http://45.55.195.193/ |
|
Length of arms and hand/wrist positioning http://45.55.195.193/viewtopic.php?f=1&t=45159 |
Page 1 of 1 |
Author: | Valeoncat [ Tue Feb 26, 2013 10:44 pm ] |
Post subject: | Length of arms and hand/wrist positioning |
So I'm creating an actor that is much larger than the basic ones, but I've already run into some issues. After increasing the length of his arms/sprite the hands are no longer in an accurate spot, no matter what offset i change. And then when I've come close to having them in the right position, in-game they seem to float and stretch away from the "wrist." I either must be changing the wrong settings or hands and arms are more complicated than i thought. Any help? Thanks! |
Author: | Izak12 [ Mon Mar 04, 2013 2:00 am ] |
Post subject: | Re: Length of arms and hand/wrist positioning |
It's found in the Atom Groups I think... I'm not sure...... BUUUT, did you check out the Liberty Prime mod?? That could release some clues for you. |
Author: | Valeoncat [ Mon Mar 04, 2013 10:08 pm ] |
Post subject: | Re: Length of arms and hand/wrist positioning |
You are definitely onto something with the atom groups. I looked around the forums and found an interesting experiment a guy did, regarding changing the weight of feet to accommodate for large actors. But he mentioned that he modified the atoms groups in the Base.rte in the actors ini? I went in there and I feel like I'm really close to having an idea, but I'm not sure what I should be editing: Code: AddActor = AtomGroup PresetName = HandGroup AutoGenerate = 0 AddAtom = Atom Offset = Vector X = -5 Y = 2 Material = Material CopyOf = Rubber TrailLength = 0 AddAtom = Atom Offset = Vector X = -5 Y = 1 Material = Material CopyOf = Rubber TrailLength = 0 AddAtom = Atom Offset = Vector X = -5 Y = 0 Material = Material CopyOf = Rubber TrailLength = 0 AddAtom = Atom Offset = Vector X = -4 Y = 0 Material = Material CopyOf = Rubber TrailLength = 0 AddAtom = Atom Offset = Vector X = -3 Y = 0 Material = Material CopyOf = Rubber TrailLength = 0 AddAtom = Atom Offset = Vector X = -2 Y = 0 Material = Material CopyOf = Rubber TrailLength = 0 AddAtom = Atom Offset = Vector X = -1 Y = 0 Material = Material CopyOf = Rubber TrailLength = 0 AddAtom = Atom Material = Material CopyOf = Rubber TrailLength = 0 JointOffset = Vector X = 0 Y = 1 My assumption is the Jointoffset but there's so many repeating "AddAtoms = Atom" I wonder if they are important too. Secondly, If i were to copy/paste that hand code into my own actors ini and rename HandGroup to something like "MechhandGroup" which part of this code in my actors ini would i replace with the new name? Code: HandGroup = AtomGroup CopyOf = HandGroup //EDIT: SO I made the new handgroup in my own actor ini(before the actors loading ofcourse), I then changed the above code to: Code: HandGroup = AtomGroup CopyOf = MechHandGroup |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |