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knocking a weapon out of an actor's hands? http://45.55.195.193/viewtopic.php?f=1&t=45151 |
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Author: | nubbles [ Sun Feb 24, 2013 2:53 pm ] |
Post subject: | knocking a weapon out of an actor's hands? |
What is the value for how easy/hard it is to knock something out of an actor's hands? Is this something that is actor sided, or is it weapons sided, and is there some way in lua to make it so an actor can hold onto a weapon better? |
Author: | CaveCricket48 [ Sun Feb 24, 2013 10:55 pm ] |
Post subject: | Re: knocking a weapon out of an actor's hands? |
JointStrength and JointStiffness, which are defined in the HDFirearm's/TDExplosive's/HeldDevice's code. As far as I know, there isn't a way to change how well an actor can hold onto a device using Lua. |
Author: | scottruss [ Thu Mar 07, 2013 4:04 am ] |
Post subject: | Re: knocking a weapon out of an actor's hands? |
CaveCricket48 wrote: JointStrength and JointStiffness, which are defined in the HDFirearm's/TDExplosive's/HeldDevice's code. As far as I know, there isn't a way to change how well an actor can hold onto a device using Lua. just want to ask why there is no way to change it?is there any possibilities that they can make a way? |
Author: | CaveCricket48 [ Fri Mar 08, 2013 12:11 am ] |
Post subject: | Re: knocking a weapon out of an actor's hands? |
It can be changed in the INI code, but not through Lua as far as I kniow. I don't think that will be changed any time soon. |
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