
 Re: How To Make An Actor A Brain/Toughness
Hellevator wrote:
I'm just generally wondering how does one go about making an existing actor a brain. 
I'm also wondering how to make an actor's armor tougher/more resistant to damage.
Here:
AddToGroup = Brains
this should work as a general rule. 
As for the second, this is done through materials, and then using them as such:
AddEffect = MOSRotating
	PresetName = Dummy Rib Cage Gib A
	Mass = 26.77
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Actors/Dummy/RibCageGibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -10
	AngularVel = 6
	EntryWound = AEmitter
		CopyOf = Wound Bone Entry
	ExitWound = AEmitter
		CopyOf = Wound Bone Exit
	AtomGroup = AtomGroup
		AutoGenerate = 1		
Material = Material
			CopyOf = Civilian Stuff		Resolution = 4
		Depth = 0
	DeepCheck = 0
	GibImpulseLimit = 85
	GibWoundLimit = 3
	GibSound = Sound
		CopyOf = Bone Crack