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Custom gibs? http://45.55.195.193/viewtopic.php?f=1&t=45056 |
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Author: | Svendice [ Tue Jan 08, 2013 3:13 pm ] |
Post subject: | Custom gibs? |
Hi there. I'm having some trouble writing a folder for gibs in my gun pack, and I really don't know what to do. This is what I have: Code: AddGib = MOSRotating PresetName = Lazarus Receiver Gib A GibParticle = MOSParticle SpriteFile = ContentFile Filepath = lazarus.rte/Gibs/ARreceivergib01.bmp SpriteOffset = Vector X = -3 Y = -2 It's probably really broken, I know, but that's what I want to fix. The game refuses to load the file, claiming that the code is incorrect, and I don't exactly know why. |
Author: | Svendice [ Tue Jan 08, 2013 3:14 pm ] |
Post subject: | Re: Custom gibs? |
actually i think i just figured it out, I'll test it really fast EDIT 2: Okay, Finally fixed it. Nevermind! |
Author: | Corpsey [ Wed Jan 09, 2013 12:09 am ] |
Post subject: | Re: Custom gibs? |
What ended up being the problem? I'm getting a similar error with gibs and haven't the slightest clue why it rejects the gib. What happened was.. I brought it into the game, placed it with the gib editor, saved it out after placing it nicely. Then, I used the newdata ini's vector offset outputs (rounded to the nearest tenth) into the main ini of the object. Now it's saying, Uhh so yeah, I've gone back and checked my spelling and if there's anything odd stated in the MOSRotating class but it all looks legit, and if I revert to before the vector change it's fine..... Edit: Oh duhh.. PresetName = instead of CopyOf = =.= nvm |
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