I want to create a tile that emits non-stop fire. Would this simply need a MOPixel as AEmitter that emits the damaging flame nonstop? Does fire require extensive .lua on top of it to spread or how does that work?
You see, I'm trying to create a volcano map and simply want to create a fire breathing tile so to speak.
Sat Jan 05, 2013 2:25 am
Pumone
Joined: Wed Dec 28, 2011 4:18 pm Posts: 86
Re: Best Pixels for Lava?
i've got your same idea but never tried to make it real, so i hope our wish become truth
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum