Data Realms Fan Forums http://45.55.195.193/ |
|
Code Thoughts: Flamethrower Implementations http://45.55.195.193/viewtopic.php?f=1&t=35001 |
Page 1 of 1 |
Author: | Arcalane [ Thu Dec 06, 2012 12:43 pm ] |
Post subject: | Code Thoughts: Flamethrower Implementations |
So, I'm curious, doods. What do you think is the best/most practical flamethrower implementation? I'm looking to redo the 40K Imperium flamethrowers to be less laggy and still capable of igniting most targets, but I'm not sure exactly how to go about it. The wound-adding feature implemented a while back seems like it might have some serious potential in it. |
Author: | CaveCricket48 [ Sat Dec 08, 2012 5:16 pm ] |
Post subject: | Re: Code Thoughts: Flamethrower Implementations |
I'd say go for the Lua-added wounds. Also, if you have the burn wounds emit a particle in a random directionthat adds more burn wounds, could create some interesting fire-spreading over the actor and to other actors. |
Author: | Asklar [ Sat Dec 08, 2012 5:21 pm ] |
Post subject: | Re: Code Thoughts: Flamethrower Implementations |
Use that thing and create your own "burned" wound, and as Cave said, have the wound do the special effects (like, emitting fire particles). In that way, you'd reduce a lot the amount of Lua needed. |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |