Data Realms Fan Forums
http://45.55.195.193/

How to remove shell casings?
http://45.55.195.193/viewtopic.php?f=1&t=34298
Page 1 of 1

Author:  Svendice [ Mon Dec 03, 2012 11:06 pm ]
Post subject:  How to remove shell casings?

Hey there. I'm trying to make some laser weaponry, but I don't want the guns to eject shell casings after each shot. What can I do to stop this?







EDIT - I may use techion projectiles/weapon script bases, this may be resolved within the day, but idk.

Author:  CaveCricket48 [ Tue Dec 04, 2012 1:45 am ]
Post subject:  Re: How to remove shell casings?

Round code with casing:
Code:
AddAmmo = Round
   PresetName = Round Coalition Auto Cannon
   ParticleCount = 1
   Particle = AEmitter
      CopyOf = Auto Cannon Shot
   Shell = MOSParticle
      CopyOf = Casing
   FireVelocity = 70
   ShellVelocity = 6
   Separation = 5


Round Code without casing:
Code:
AddAmmo = Round
   PresetName = Round Coalition Auto Cannon
   ParticleCount = 1
   Particle = AEmitter
      CopyOf = Auto Cannon Shot
   Shell = None
   FireVelocity = 70
   ShellVelocity = 6
   Separation = 5


Ditto:
Code:
AddAmmo = Round
   PresetName = Round Coalition Auto Cannon
   ParticleCount = 1
   Particle = AEmitter
      CopyOf = Auto Cannon Shot
   FireVelocity = 70
   ShellVelocity = 6
   Separation = 5

Author:  Svendice [ Tue Dec 04, 2012 2:00 am ]
Post subject:  Re: How to remove shell casings?

Derp. Thanks mate, dunno why I didn't notice that before.

Page 1 of 1 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/