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Animated sprites not disappearing after cycle? http://45.55.195.193/viewtopic.php?f=1&t=32369 |
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Author: | Corpsey [ Tue Nov 20, 2012 12:48 am ] |
Post subject: | Animated sprites not disappearing after cycle? |
(160kb) Screenshot. Not sure what causes this... Code: AddEffect = MOSParticle PresetName = PoisonCloud Mass = 0.3 GlobalAccScalar = -0.24 AirResistance = 0.1 RestThreshold = -1 LifeTime = 400 Sharpness = 0.1 HitsMOs = 1 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Effects/Pyro/Smokeball01.bmp FrameCount = 15 SpriteOffset = Vector X = -14 Y = -14 AngularVel = 5 Atom = Atom Material = Material CopyOf = Air // TrailLength = 0 // Framerate = 0 ScreenEffect = ContentFile FilePath = Base.rte/Effects/Glows/GreenSmall.bmp // EffectStartTime = 0 EffectStopTime = 200 EffectStartStrength = 0.9 EffectStopStrength = 0.3 I've tried messing with most of the values in numerous combinations.. does anyone actually know a solid way to clear the sprites once they're done their cycle? If not, no big deal. (Yes, the screenshot is a marine holding a tribal blow dart gun ) |
Author: | Arcalane [ Tue Nov 20, 2012 12:54 am ] |
Post subject: | Re: Animated sprites not disappearing after cycle? |
I've noticed this happens with large jetpack emissions sometimes as well. Not sure what the cause or fix might be. |
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