Animated sprites not disappearing after cycle?
(160kb)
Screenshot. Not sure what causes this...
Code:
AddEffect = MOSParticle
PresetName = PoisonCloud
Mass = 0.3
GlobalAccScalar = -0.24
AirResistance = 0.1
RestThreshold = -1
LifeTime = 400
Sharpness = 0.1
HitsMOs = 1
GetsHitByMOs = 0
SpriteFile = ContentFile
FilePath = Base.rte/Effects/Pyro/Smokeball01.bmp
FrameCount = 15
SpriteOffset = Vector
X = -14
Y = -14
AngularVel = 5
Atom = Atom
Material = Material
CopyOf = Air
// TrailLength = 0
// Framerate = 0
ScreenEffect = ContentFile
FilePath = Base.rte/Effects/Glows/GreenSmall.bmp
// EffectStartTime = 0
EffectStopTime = 200
EffectStartStrength = 0.9
EffectStopStrength = 0.3
I've tried messing with most of the values in numerous combinations.. does anyone actually know a solid way to clear the sprites once they're done their cycle? If not, no big deal. (Yes, the screenshot is a marine holding a tribal blow dart gun
)