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Script shenanigans
http://45.55.195.193/viewtopic.php?f=1&t=32095
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Author:  omegadrace [ Sat Nov 10, 2012 4:17 pm ]
Post subject:  Script shenanigans


Ok, a different problem.
Apparently, removing the medic lua script from one particular unit (it was originally going to heal others) is causing it to not move on it's own when set to patrol.
Also strangely enough, ducking the unit then switching control away from it causes it to move briefly before stopping again, as in, looking about and moving until it's back on it's feet. Then it stops.
I really don't know. There isn't anything left in the ini referencing the medic script, and everything else is almost exactly word for word to other (working) unit ini's.

Author:  omegadrace [ Sun Nov 11, 2012 11:49 pm ]
Post subject:  Re: Custom sounds not working

Well, I've solved it.

Author:  omegadrace [ Wed Nov 21, 2012 1:44 pm ]
Post subject:  Re: Script shenanigans

New problem, if anyone would like to help.

Author:  ShadowStorm [ Wed Nov 21, 2012 3:52 pm ]
Post subject:  Re: Script shenanigans

Assuming that it's an AHuman, does it have the HumanAI.lua script attached?

Author:  omegadrace [ Thu Nov 22, 2012 12:01 am ]
Post subject:  Re: Script shenanigans

Yes it does. As I said, it only happens when I set it to patrol mode. Go-to/Gold-find/Brain-hunt all work, yet patrol doesn't.

Author:  omegadrace [ Thu Nov 22, 2012 10:11 am ]
Post subject:  Re: Script shenanigans

Well yet again, I've solved the problem; It turns out my limbpaths were too high. How this ties into the medic script is beyond me.

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