View unanswered posts | View active topics It is currently Thu Dec 26, 2024 4:39 pm



Reply to topic  [ 6 posts ] 
 Script shenanigans 
Author Message
User avatar

Joined: Sat Nov 10, 2012 3:31 pm
Posts: 114
Location: Australia
Reply with quote
Post Script shenanigans

Ok, a different problem.
Apparently, removing the medic lua script from one particular unit (it was originally going to heal others) is causing it to not move on it's own when set to patrol.
Also strangely enough, ducking the unit then switching control away from it causes it to move briefly before stopping again, as in, looking about and moving until it's back on it's feet. Then it stops.
I really don't know. There isn't anything left in the ini referencing the medic script, and everything else is almost exactly word for word to other (working) unit ini's.


Last edited by omegadrace on Wed Nov 21, 2012 1:43 pm, edited 1 time in total.



Sat Nov 10, 2012 4:17 pm
Profile WWW
User avatar

Joined: Sat Nov 10, 2012 3:31 pm
Posts: 114
Location: Australia
Reply with quote
Post Re: Custom sounds not working
Well, I've solved it.


Sun Nov 11, 2012 11:49 pm
Profile WWW
User avatar

Joined: Sat Nov 10, 2012 3:31 pm
Posts: 114
Location: Australia
Reply with quote
Post Re: Script shenanigans
New problem, if anyone would like to help.


Wed Nov 21, 2012 1:44 pm
Profile WWW
User avatar

Joined: Thu Jan 21, 2010 10:59 pm
Posts: 151
Reply with quote
Post Re: Script shenanigans
Assuming that it's an AHuman, does it have the HumanAI.lua script attached?


Wed Nov 21, 2012 3:52 pm
Profile
User avatar

Joined: Sat Nov 10, 2012 3:31 pm
Posts: 114
Location: Australia
Reply with quote
Post Re: Script shenanigans
Yes it does. As I said, it only happens when I set it to patrol mode. Go-to/Gold-find/Brain-hunt all work, yet patrol doesn't.


Thu Nov 22, 2012 12:01 am
Profile WWW
User avatar

Joined: Sat Nov 10, 2012 3:31 pm
Posts: 114
Location: Australia
Reply with quote
Post Re: Script shenanigans
Well yet again, I've solved the problem; It turns out my limbpaths were too high. How this ties into the medic script is beyond me.


Thu Nov 22, 2012 10:11 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 6 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.044s | 13 Queries | GZIP : Off ]