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Offscreen Actor sounds? Searching for spriters,scripters.. http://45.55.195.193/viewtopic.php?f=1&t=32093 |
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Author: | SaladCz [ Sat Nov 10, 2012 12:55 pm ] |
Post subject: | Offscreen Actor sounds? Searching for spriters,scripters.. |
Good day everyone,maybe as you mentioned,i was started my first mod called AfterMath Im working on it every day and lately to the night,but what i lack is..yes,exaclty,scripts and spriting,i can make sounds,whole new intro and animated gifs,but cant sprite and script for sh♥♥ I need someones help,ive tried and lot of tries was here,...no succes,i know its kinda easy,but i dont have probably talent for this.. (imah failure) Thanks so much... as bonus,i just wanted to metion about something,about possbility of script,simply,offscreen sounds,as it is battlefield from distance,so what players camera dont see,that will sound as distant (i will get the sounds as soon as possible) but if it is even possible in lua,different sounds will be attached to the actor,when camera doesnt watching at actual actor,and when watching,there will be normal sounds.....(maybe i dont have to ask about this,im sorry) Thanks for your presence..have a nice day |
Author: | Major [ Sun Nov 11, 2012 12:02 am ] |
Post subject: | Re: Offscreen Actor sounds? Searching for spriters,scripters.. |
You can use these if you want, I made them for a CoD:BO mod that didn't get off the ground ironically. Attachment: |
Author: | p3lb0x [ Sun Nov 11, 2012 12:06 am ] |
Post subject: | Re: Offscreen Actor sounds? Searching for spriters,scripters.. |
From what I gather, you'd need to remove the fire sounds from all weapons and add a lua script to them that creates different soundemitters at the position of the camera when fired. |
Author: | SaladCz [ Sun Nov 11, 2012 2:23 am ] |
Post subject: | Re: Offscreen Actor sounds? Searching for spriters,scripters.. |
Major wrote: You can use these if you want, I made them for a CoD:BO mod that didn't get off the ground ironically. Attachment: Cod Weapons.bmp I just,cant..this..everything,those :´) Really,So,hugely f♥♥♥ much kind sir,i owe you a really sh♥♥♥load of cookies,those sprites are beautiful for me,i will use them for all good,thanks so much again.. p3lb0x wrote: From what I gather, you'd need to remove the fire sounds from all weapons and add a lua script to them that creates different soundemitters at the position of the camera when fired. There is possibility that i can record that "distant" sounds,straight from Battlefield 3,then use script to play that "distant" sounds and turn off or as you say "remove" or maybe mute all those sounds when player camera is literally "not looking",actually,i didnt wondered about creating different soundemitters,but now,i will use that for sure,thank you very much for your helpful suggestion mr.p3lb0x |
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