Need help with Walk Path utility - StartOffset?
Hey guys. I started working on a utility for generating a Walk Path code, since I know how confusing it can be, but I've run into a snag
because of this confusion.
Link to video.The problem I'm having right now is that, as you can see, the amount that my leg steps upward is a lot greater than the coalition soldier's. Also, just a note, the length of the leg and the segments are all the same, if not a pixel off from the coalition soldier's.
Is this because my interpretation of StartOffset is wrong, or does Cortex Command transition the animation weirdly? (I don't mean that in a bad way, by the way)
Everything besides the leg lift seem accurate, but I'm not sure why that is.
All of the topics I have looked at about walk paths said that the StartOffset was the position of the end of the leg relative to the hip joint, so I figured I got it right the first time.
Is it me, or is it Cortex Command?
Also, if there is anything else I got wrong in the utility, let me know and I'll fix it. I'm going to fix some of the bugs and add a few more things, so no worries.
Thanks.