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Smooth FX/Emissions? [Resolved] http://45.55.195.193/viewtopic.php?f=1&t=32089 |
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Author: | Arcalane [ Sat Nov 10, 2012 7:34 am ] |
Post subject: | Smooth FX/Emissions? [Resolved] |
Basically, I have a projectile (specifically, an AEmitter) I want to make a fairly smooth trail, but it seems to just be making blobs of emissions. Is there anything that can be done about this beyond reducing the projectile speed so the trail blends together a little better? |
Author: | 4zK [ Sat Nov 10, 2012 11:33 am ] |
Post subject: | Re: Smooth FX/Emissions? |
You can try making the emitter emit the trail particles slightly forward and/or backward, if that's possible. It could make the trail blend together a bit better. The emitter really only emits the particles properly until a certain point when it starts emitting more than one at a time. It probably does this like one particle per frame or something. You can try making the particles be created through lua though, it seems to be a bit smoother than an emitter if you make it emit one whenever possible, as in with no breaks or anything. |
Author: | Shook [ Sat Nov 10, 2012 3:31 pm ] |
Post subject: | Re: Smooth FX/Emissions? |
Confirming that emitters only emit up to once per frame, and it doesn't do it at intermediate positions in between frames. As 4zk mentioned, what you COULD do is to make the emitter emit several offset emissions, so as to emulate emissions in between frames, possibly by means of EmissionOffset and all that. A more consistent way of doing it would be with Lua, also as mentioned. An example of this would be the Imperatus heavy sniper, which has a super neat AND coherent smoke trail, ripe for copypasting. |
Author: | Arcalane [ Sat Nov 10, 2012 7:33 pm ] |
Post subject: | Re: Smooth FX/Emissions? |
A most useful script indeed. This should help immensely. |
Author: | 4zK [ Sat Nov 10, 2012 8:13 pm ] |
Post subject: | Re: Smooth FX/Emissions? [Resolved] |
Oh my god. Why didn't I think of trying this before. |
Author: | Arcalane [ Sun Nov 25, 2012 6:35 pm ] |
Post subject: | Re: Smooth FX/Emissions? [Resolved] |
Since I never did show the results... Went from; Quote: Pistol shot: Rifle shot: to; Pistol shots; Rifle shots; A pretty significant improvement, I'd say. I also just applied it to the old Rail Rifle I posted in the Mini Mod thread, since the trail on that was quite erratic. It looks so much nicer and consistent now! |
Author: | Pumone [ Fri Nov 30, 2012 10:53 am ] |
Post subject: | Re: Smooth FX/Emissions? [Resolved] |
4zK wrote: Oh my god. Why didn't I think of trying this before. Can you tell me what is that mod? |
Author: | Luringen [ Fri Nov 30, 2012 12:18 pm ] |
Post subject: | Re: Smooth FX/Emissions? [Resolved] |
Untitled Tech: viewtopic.php?f=61&t=31318 It's really balanced, but the AI is broken. A patch is right around the corner. |
Author: | Pumone [ Fri Nov 30, 2012 11:10 pm ] |
Post subject: | Re: Smooth FX/Emissions? [Resolved] |
thank you so much, you are really gentle |
Author: | Luringen [ Fri Nov 30, 2012 11:22 pm ] |
Post subject: | Re: Smooth FX/Emissions? [Resolved] |
No problem! It's one of my favorite factions in the game so it's easy to recognize. |
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