Re: Immobile Floating/Hovering AEmitter?
Vert movement is fine since it ignores gravity by way of inicode (AEmitter has GlobalAccScalar = 0) but it still seems to be getting a facing and 'shaped' blast effect somehow, most often when hitting terrain.
None of its emissions push it, and none of its gibs inherit its velocity.
The particles always seem to be spraying primarily at (assuming 0 degrees is north/up, meaning 90 is east/right) 45, 135, 225, or 315 degrees (so NE, SE, SW, and NE).
Ed: I appear to have not repathed the ScriptPath on the floaty core properly. Argh. Okay, let's try this again.
Ed2: Okay, looks like we're done here, all issues resolved! Thanks.