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Glock v2 Help http://45.55.195.193/viewtopic.php?f=1&t=32051 |
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Author: | flame99999 [ Sat Nov 03, 2012 4:25 am ] |
Post subject: | Glock v2 Help |
Hey guys, I dont wanna completely introduce myself before I go off topic, but im New to the forum, my name's Ray. so anyways, this isnt a completed gun, im just having a bit of trouble I saw the wiki and used toe HDFirearm Template to make a Glock. Well, I didnt really start, i just got the basic info down, just a few questions to ask you guys... 1. Does the image have to be saves as a bmp file and where does it go?(When I mean where does it go I mean where is it gonna be saved) 2. Is the name of the gun gonna be the Instance Name? Template used: http://wiki.datarealms.com/HDFirearm Yea, guess thats it ._. Please reply, guys, thanks |
Author: | 4zK [ Sat Nov 03, 2012 9:40 pm ] |
Post subject: | Re: Glock v2 Help |
I'll give some very simple answers just for the sake of being helpful. 1; Yes, all used sprites need to be in the .bmp format. Most commonly the sprites go into your data module or '.rte folder'. 2; Yes, the InstanceName stands for the name of the gun, though this template seems to be a bit old, as the more commonly used property is called PresetName. I'm not entirely sure if InstanceName works anymore. I hope I answered your questions clearly! |
Author: | flame99999 [ Sun Nov 04, 2012 12:07 am ] |
Post subject: | Re: Glock v2 Help |
4zK wrote: I'll give some very simple answers just for the sake of being helpful. 1; Yes, all used sprites need to be in the .bmp format. Most commonly the sprites go into your data module or '.rte folder'. 2; Yes, the InstanceName stands for the name of the gun, though this template seems to be a bit old, as the more commonly used property is called PresetName. I'm not entirely sure if InstanceName works anymore. I hope I answered your questions clearly! Yea, it Did Thanks |
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