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Crab wobbles and feet
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Author:  Technomancer [ Fri Oct 19, 2012 9:02 pm ]
Post subject:  Re: Crab wobbles and feet

I had a similar issue making a crab, and I think I fixed it by double-checking and making sure that the StartOffsets for LStandLimbPath and RStandLimbPath were equivalent to each other (eg in my case x=-1, y=9 and x=1, y=9 respectively.)

It may have also been the LWalkLimbPath/RWalkLimbPath StartOffset instead, but I'm pretty sure one or the other of the StartOffsets fixed it for me. Basically Y the same but X opposite.

Of course if your legs are asymmetrical it's going to be a bit harder, and you'll probably have to have different limbpaths for each leg.

Author:  Asklar [ Mon Oct 22, 2012 12:06 am ]
Post subject:  Re: Crab wobbles and feet

I'm not sure if this will help you, but I saw this thread a lot of time ago.

Author:  Asklar [ Tue Oct 23, 2012 1:38 am ]
Post subject:  Re: Crab wobbles and feet

Did you use your own walkpaths for the ACrab?

Author:  Asklar [ Thu Nov 01, 2012 10:31 pm ]
Post subject:  Re: Crab wobbles and feet

And if you ask anyone that has made "unique" crabs?

Like, Major did one for the ERS mod which was a huge walking tank, I suppose he made the walkpaths himself. Why don't you ask him?

Author:  No_0ne [ Fri Nov 02, 2012 9:55 pm ]
Post subject:  Re: Crab wobbles and feet

I'll try to fix it if you don't mind PMing the mod to me.

Author:  No_0ne [ Fri Nov 02, 2012 10:32 pm ]
Post subject:  Re: Crab wobbles and feet

The floating has to do either with the foot atomgroups or the offsets of the legs. I don't deal with ACrabs too often but the shakiness might due to a low WalkPathStrength or it's center of gravity isn't low enough, or its just because the ACrab is too big.

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