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Crab wobbles and feet http://45.55.195.193/viewtopic.php?f=1&t=31974 |
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Author: | Technomancer [ Fri Oct 19, 2012 9:02 pm ] |
Post subject: | Re: Crab wobbles and feet |
I had a similar issue making a crab, and I think I fixed it by double-checking and making sure that the StartOffsets for LStandLimbPath and RStandLimbPath were equivalent to each other (eg in my case x=-1, y=9 and x=1, y=9 respectively.) It may have also been the LWalkLimbPath/RWalkLimbPath StartOffset instead, but I'm pretty sure one or the other of the StartOffsets fixed it for me. Basically Y the same but X opposite. Of course if your legs are asymmetrical it's going to be a bit harder, and you'll probably have to have different limbpaths for each leg. |
Author: | Asklar [ Mon Oct 22, 2012 12:06 am ] |
Post subject: | Re: Crab wobbles and feet |
I'm not sure if this will help you, but I saw this thread a lot of time ago. |
Author: | Asklar [ Tue Oct 23, 2012 1:38 am ] |
Post subject: | Re: Crab wobbles and feet |
Did you use your own walkpaths for the ACrab? |
Author: | Asklar [ Thu Nov 01, 2012 10:31 pm ] |
Post subject: | Re: Crab wobbles and feet |
And if you ask anyone that has made "unique" crabs? Like, Major did one for the ERS mod which was a huge walking tank, I suppose he made the walkpaths himself. Why don't you ask him? |
Author: | No_0ne [ Fri Nov 02, 2012 9:55 pm ] |
Post subject: | Re: Crab wobbles and feet |
I'll try to fix it if you don't mind PMing the mod to me. |
Author: | No_0ne [ Fri Nov 02, 2012 10:32 pm ] |
Post subject: | Re: Crab wobbles and feet |
The floating has to do either with the foot atomgroups or the offsets of the legs. I don't deal with ACrabs too often but the shakiness might due to a low WalkPathStrength or it's center of gravity isn't low enough, or its just because the ACrab is too big. |
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