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[ 6 posts ] |
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4zK
Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
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Aiming angles
Is there a way to define the default aiming position to be, for example, straight up - so that an actor would only be able to vary the aim angle range something like 90 degrees from the upright position, not being able to aim horizontally to the sides, nor down?
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Thu Oct 18, 2012 1:16 pm |
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4zK
Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
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Re: Aiming angles
I am aware of the AimAngle variable, but it's not giving the desired effect.
Basically, I want the aiming angle to be -90° from the default.
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Thu Oct 18, 2012 1:44 pm |
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4zK
Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
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Re: Aiming angles
Yes.
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Thu Oct 18, 2012 7:41 pm |
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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Re: Aiming angles
The turrets from AirSupport had aim restrictions like you want. They were the AA turrets, the little white ones.
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Fri Oct 19, 2012 3:25 am |
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4zK
Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
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Re: Aiming angles
I remember those! Aren't they the same from that UAV strike scene?
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Fri Oct 19, 2012 6:53 am |
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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Re: Aiming angles
Yep, one and the same.
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Fri Oct 19, 2012 11:46 pm |
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