Data Realms Fan Forums http://45.55.195.193/ |
|
Halp. Sound issues http://45.55.195.193/viewtopic.php?f=1&t=31927 |
Page 1 of 1 |
Author: | YouKnowMe [ Thu Oct 11, 2012 9:00 pm ] |
Post subject: | Halp. Sound issues |
Okay so I posted about a problem, figured out the answer with the wiki which is I think out of date, and came upon another problem. I'm making a gun. I have made the sounds for the gun, and can't figure out something I need to know. Fire sound, check Empty sound, Check Spin up sound, Check Sustained fire sound that isn't the spin up sound..... not check... What do I do? Basically I need it to play 1 sound when I start spinning up the barrel, and then play a different sound continuously when firing. can this be done? Edit-- If I knew lua I could probably do a dumb HeldDevice::IsActivated thing to trigger a sound, but I don't know how to do *that* either... and I'd rather avoid lua if possible. |
Author: | 4zK [ Thu Oct 11, 2012 9:40 pm ] |
Post subject: | Re: Halp. Sound issues |
There's only the spin sound + fire sound by default. The pitch of the spin-up sound rises when firing, and that's about it. Though, if what you want - and what you have - is a fire sound loop, you should try replacing the default fire sound with one that loops. Just make sure to add the LoopSetting = -1 factor to the fire sound when using a loop. If you're trying to get rid of the spinning sound when firing, well, it's not possible, at least for what I know. |
Author: | YouKnowMe [ Thu Oct 11, 2012 9:48 pm ] |
Post subject: | Re: Halp. Sound issues |
4zK wrote: There's only the spin sound + fire sound by default. The pitch of the spin-up sound rises when firing, and that's about it. Though, if what you want - and what you have - is a fire sound loop, you should try replacing the default fire sound with one that loops. Just make sure to add the LoopSetting = -1 factor to the fire sound when using a loop. If you're trying to get rid of the spinning sound when firing, well, it's not possible, at least for what I know. Great... Well... I've encountered another problem in testing what i've got... My firing/spin-up sound, which is a loop... well, one is 1.5 seconds, 2 are 3 seconds, and one is 6 seconds... with loopsetting = -1 it loops forever even when i'm not firing, Even if I just tap the button. I am totally clueless on what to do for this. --edit spin-up sounds looping forever is apparently a glitch. So I know what would have to be done with lua to make this work, but I don't have any idea how to do it, and will likely ask someone else to make me a lua script. |
Author: | 4zK [ Thu Oct 11, 2012 10:12 pm ] |
Post subject: | Re: Halp. Sound issues |
Ohh, does the single loop include both spin-up and firing sound? That'll probably work better as a firing sound on it's own, without a spin-up sound. You can always include the spin-up though, just without the sound. EDIT: There is a bug that makes spin-up loops keep playing if the weapon is switched while shooting. |
Author: | YouKnowMe [ Fri Oct 12, 2012 6:47 am ] |
Post subject: | Re: Halp. Sound issues |
4zK wrote: Ohh, does the single loop include both spin-up and firing sound? That'll probably work better as a firing sound on it's own, without a spin-up sound. You can always include the spin-up though, just without the sound. EDIT: There is a bug that makes spin-up loops keep playing if the weapon is switched while shooting. Sound 1 should play when I first start pulling the trigger. It is 3 seconds long, and is not a loop. The spin-up time is 3 seconds. Sound 2 -should- play, after the spin-up time is complete, and loop until magazine is empty, and stop abruptly. Sound 3 plays each time a bullet is fired. This is the normal firing sound, and is not a loop Sound 4 should play the moment sound 2 stops. I can probably do this with a gib, or a tracer round, or something. if you want a preview, of what i'm trying to do, just PM me. |
Author: | 4zK [ Fri Oct 12, 2012 7:19 am ] |
Post subject: | Re: Halp. Sound issues |
Oh, you're going for something far more complex. You'll need scripts for that. |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |