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Shotgun issues http://45.55.195.193/viewtopic.php?f=1&t=31881 |
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Author: | Rockchevy [ Sat Oct 06, 2012 7:09 pm ] |
Post subject: | Shotgun issues |
Hi everybody, I may have a problem with my shottie. I'd like how to correct the way he holds the shotgun 'cause it's kinda silly that way. Thanks! |
Author: | Shook [ Sat Oct 06, 2012 7:33 pm ] |
Post subject: | Re: Shotgun issues |
DIS VILL VOURK But yeah, offsets are tricky blighters. To quickly sum up what Azukki is saying up there: - Positive X is right, positive Y is down. Except for SpriteOffset, where it's reversed for some inexplicable reason. SpriteOffset takes the upper left corner of the sprite as an origin. - SpriteOffset is the center of gravity for the sprite, and should generally be negative half of the sprites dimensions (so a 30x14 sprite gets X = -15 and Y = -7), unless your sprite has a center of gravity that isn't... Well, central. - JointOffset indicates where the main/foreground hand is placed relative to the SpriteOffset. - SupportOffset is the support/background hand relative to SpriteOffset. Note that placing it beyond the reach of the arm will make it unable to support the gun, giving you horrid accuracy. - (Sharp)StanceOffset is the offset of the JointOffset relative to the shoulder (when sharpaiming). |
Author: | Rockchevy [ Sun Oct 07, 2012 11:32 am ] |
Post subject: | Re: Shotgun issues |
Thanks for that. I think I understood everything, so it's okay. Thanks again. |
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