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Where did I go wrong?
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Author:  Chronometer [ Fri Aug 24, 2012 5:10 pm ]
Post subject:  Where did I go wrong?

Here's the code.


2 Things to really note; Dafuq, I used the pink color you needed for the background of BMP sprites, yet I get a white where the pink is.

Secondly, Why does it only have a head instead of everything else, and why does my icon have inverted color?
Thanks for helping if you know what's going on.

Attachments:
File comment: Download and put into your CC and play it.
DuskScavngers.rar [319.56 KiB]
Downloaded 174 times

Author:  Roast Veg [ Fri Aug 24, 2012 5:28 pm ]
Post subject:  Re: Where did I go wrong?

Palettes!

Every .bmp needs to have them, or they lose their colour and CC doesn't know what to do with them. We have a thread or two in the stickies, including a tutorial for using them with GIMP.

Author:  Chronometer [ Fri Aug 24, 2012 5:37 pm ]
Post subject:  Re: Where did I go wrong?

Roast Veg wrote:
Palettes!

Every .bmp needs to have them, or they lose their colour and CC doesn't know what to do with them. We have a thread or two in the stickies, including a tutorial for using them with GIMP.


You solved my color part thank you, but you didn't solve my coding part. When I go to "Dusk Scavengers Tech" The only thing there is "Scavenger Head" AKA The Light units head. And spawning it creates a head.

Author:  ShadowStorm [ Fri Aug 24, 2012 6:42 pm ]
Post subject:  Re: Where did I go wrong?

You need to add the AddActor = AHuman part and the rest after that.
Actually before that, you need to define a fg and bg leg and the Fg arm. You can just have 1 arm and 1 leg defined, and use the same one as both the fg and bg arm and leg, but at least have a leg defined.

Put the code in the spoiler in after this part in your code:

AddActor = Attachable
CopyOf = Scavenger Foot FG A
PresetName = Scavenger Foot BG A



^- May or may not work, haven't tested it yet.

Author:  Chronometer [ Fri Aug 24, 2012 8:09 pm ]
Post subject:  Re: Where did I go wrong?

First off, every time there's a FrameCount = (Whatever)
It tends to screw up.



EDIT: Lines 1 - 10 --v--

Code:
AddEffect = Attachable
   PresetName = Light Scavenger Head
   AddToGroup = Scavenger Parts
   Mass = 14.24
   Sharpness = 1.2
   HitsMOs = 1
   GetsHitByMOs = 1
   SpriteFile = ContentFile
      FilePath = DuskScavengers.rte/Soldiers/Light/HeadA.bmp
   FrameCount = 1


EDIT 2:
Code:
---------------------------
RTE Aborted! (x_x)
---------------------------
Could not match property in DuskScavengers.rte/Soldiers/Light/Light.ini at line 14!

The last frame has been dumped to 'abortscreen.bmp'

You can copy this message with Ctrl+C
---------------------------
OK   
---------------------------


Line 14 = Angular vel


Author:  ShadowStorm [ Fri Aug 24, 2012 10:08 pm ]
Post subject:  Re: Where did I go wrong?

Every time you mention a .bmp you should add the Framecount = # after it
Ie: in your code you have
Code:
AddActor = Arm
   CopyOf = Robot FG Arm 1
   PresetName = Robot BG Arm 1
   SpriteFile = ContentFile
      FilePath = DuskScavengers.rte/Soldiers/Light/ArmFGA.bmp

what you should have is:

Code:
AddActor = Arm
   CopyOf = Robot FG Arm 1
   PresetName = Robot BG Arm 1
   SpriteFile = ContentFile
      FilePath = DuskScavengers.rte/Soldiers/Light/ArmFGA.bmp
      Framecount = 5

Try replacing the head code with this:


Author:  Chronometer [ Sat Aug 25, 2012 12:12 am ]
Post subject:  Re: Where did I go wrong?

ShadowStorm wrote:
[/code]
Try replacing the head code with this:



Whenever it gets to sprite offset vector OR framecount it eff's

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